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**④ 核心互动·报告Sally(拼写写作):** User在对讲机界面选取关键词拼写完整报告:Tom的question一个都answer不出来,从again参赛到赛后狂欢全不对。
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**④ 核心互动·报告Sally(拼写写作):** User在对讲机界面选取关键词拼写完整报告:Tom的question一个都answer不出来,从again参赛到赛后狂欢全不对。
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---
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### 2026-05-20 — U24-L1 危机降临 大纲定稿 ✅
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**通过内容:** U24-L1 危机降临 大纲(4序列:沙漠救援 → 速猴笨蛋们 → 不肯离开的人 → 留下!)
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**迭代过程:** 从 v3 经两轮反馈修订至最终版。核心争议点:知识点与剧情的关联方式、User 行动的游戏动因、choose 作为游戏机制 vs 叙事主题的设计哲学。
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**定稿大纲:** 由胡笳最终修订发布(开场 + 4段),详见飞书对话记录。
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---
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## 大纲撰写注意事项(汇总 U23-L3 + U24-L1 迭代经验)
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### 一、知识点嵌入
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1. **知识点不能是台词标签。** 不能只是在角色对话里塞一句 "I feel sad" 就交差。知识点必须是故事机制的驱动力(如 choose 成为游戏选择)或情感推进的载体(如 feel/sad 在灾后情绪高点自然流露)。
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2. **均匀分布,不要头重脚轻。** 不要让前两段把所有知识点用光,后面变成纯叙事。U24-L1 最终版:第1段 feel/sad/hometown(首现)→ 第2段 choose(救仇人)→ 第3段 choose+hometown(强化)→ 第4段 三词合一收束。每段有独立情感主题 + 各自的知识点承载。
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3. **知识点词性是最硬的约束。** 每个单词在大纲中只使用知识点指定的词性。choose 用作动词不是名词,sad 是形容词,feel 是动词,hometown 是名词。这是编剧共识规则中的铁律,不可妥协。
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4. **收束句是点睛之笔。** 大纲结尾用一句话打包所有知识点,既是对整课的总结,也是对 User 的认知强化。"Nobody feels sad now. We all choose to stay. This is our hometown."
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### 二、User 行动设计
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5. **User 不能没有缘由突然行动。** 在游戏语境下,每一个 User 行动都需要明确的前置触发点。不是"User 听到了求救声",而是"Vicky 叫醒 User → 商议后决定先看 May → 发现 May 沙子迷眼 → User 用水壶冲洗"。行动链必须完整、可追溯。
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6. **"choose" 的游戏化有两种形态:**
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- **重度分支选择:** 二选一方向/对象,不同选择触发不同对话路径
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- **轻量交互选择:** 在一组工具/物品中挑选正确的那个
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- 选择哪种取决于段落的叙事节奏需求,不必每处都做分支。最终版在"从 Vicky 的工具堆中选绷带"和"众人选择救 Jay&Lin"之间交替使用轻/重两种形态。
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7. **choose 作为叙事主题优于孤立选项。** 让每个角色在故事中都在"做选择"——User 选绷带、Tony 选帮忙/被埋、众人选救 Jay&Lin、镇民选留下——比只在某一处弹出选项框更有叙事深度和知识密度。
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### 三、角色与冲突
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8. **反派和解需要具体道具和行动,不能只靠台词。** Jay&Lin 的麻袋就是范例:BoBo/DiDi 主动发现麻袋(道具符号)→ "尽管他们坏但我们还是救"(行动选择)→ Jay&Lin 感激并贡献关键情报(结果)。道具被赋予了道德选择功能,远胜于让 Jay 说一句 "I feel sad about everything" 然后翻篇。
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9. **喜剧节奏是儿童动画的呼吸口。** U24-L1 是灾难背景,但 Tony 腿蹬沙子的画面从 v3 到定稿从未被删。灾难中的轻松时刻对 5-9 岁受众是必要的情绪调节。
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10. **条件交换比无条件救援更有逻辑。** Tom 救 Tony 的条件是"帮忙挖巴士"——不仅增加了逻辑合理性,也让 Tony 的后续行为有了驱动力(他欠了债)。
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### 四、剧情推进
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11. **每个段落需要一个独立的情感主题。** 不是"接着发生什么"而是"我们在经历什么情感"。U24-L1 定稿:第1段=悲伤(看着被毁的家乡)→ 第2段=宽容(选择救曾经伤害过自己的人)→ 第3段=抉择(每个人选择留下)→ 第4段=希望(不再悲伤,一起面对)。四段形成完整情绪弧线。
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12. **信息获取要有多方来源,杜绝机械降神。** BoBo/DiDi 不能自己推算一切。最终版的气象警报来自:Lin 的照片(视觉证据,适合 5-9 岁理解)+ 小圆球机器人的传感器网络数据 + BoBo/DiDi 的交叉比对。多方数据拼图 > 单一角色全知全能。
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13. **同一句台词被不同角色在不同情境中重复 = 主题强化。** "This is my hometown. I won't leave." 由 Wood 家、农场、Desert Zoo 三家分别说出,每次出现的理由不同(家、农场、动物),但行动一致——这让 hometown 从一个单词变成了所有人的共同信念。
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### 五、大纲结构
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14. **一个 Lesson 需要 2-4 个独立事件序列。** 不能只围绕单一环节来回绕(如全是答题会无聊)。每个事件以 2-3 个单词知识点作为关键词。U24-L1 是 4 序列结构;U23-L3 也是 4 序列。
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15. **聚焦故事本身,避免预判性内容。** 不要在开头/中间插入"User 心里带着疑虑"等预判性描述——让异常/冲突在故事尾声自然浮现。
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16. **核心互动位置可灵活调整。** 不一定要放在故事中间(如 U23-L3 移到了报告 Sally 环节)。
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17. **场景需要"有逻辑的滑稽"。** 任何喜剧/荒诞行为都需要角色性格或情境逻辑支撑,不能无厘头。Tom 擅自提前拿走奖杯 > 无厘头地倒拿稿子。
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---
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|
||||||
"snippet": "# 2026-05-11 工作日志 ## 知识库更新任务(与胡笳协作) ### 任务概述 根据剧本清单对照表,批量下载所有已完成剧本,为每个Unit生成chapters梗概文件,并更新characters登场记录。 ### 完成进度 #### 1. 剧本下载 ✅ - 共下载99个剧本文档到 `tmp/lessons/` 目录 - S1 U1-U12(60个)+ S2 U13-U19(35个)+ U20 L1-L4(4个) - 文件按 `S{season}/U{unit_num}/L{lesson}_{name}.md` 结构存放 #### 2. chapters文件生成 - ✅ S1 U0-U12(13个文件)全部完成 - ✅ S2 U13-U16(4个文件)全部完成 - ⏳ S2 U17-U20(4个文件)子代理处理中 #### 3. 角色登场统计(待更新到characters/) 主要角色出场频次: - User: 90次(全勤) - Ben: 53次 - Vicky: 30次 - Matt: 21次 - Sally: 20次 - Dan: 17次 - Eva: 13次 - Peter: 12次 - Sunny: 11次, Lily: 11次, Tom: 11次 - Kim: 10次 - Alex: 9次, Lark: 9次 - Lucy: 8次 - Clare/Fred: 各7/6次 - BoBo: 6次(S2新角色) - Mr. Rock: 6次(S2新角色) - May: 6次(S2新角色) 新角色发现(未在characters/中记录的): - BoB",
|
"snippet": "# 2026-05-11 工作日志 ## 知识库更新任务(与胡笳协作) ### 任务概述 根据剧本清单对照表,批量下载所有已完成剧本,为每个Unit生成chapters梗概文件,并更新characters登场记录。 ### 完成进度 #### 1. 剧本下载 ✅ - 共下载99个剧本文档到 `tmp/lessons/` 目录 - S1 U1-U12(60个)+ S2 U13-U19(35个)+ U20 L1-L4(4个) - 文件按 `S{season}/U{unit_num}/L{lesson}_{name}.md` 结构存放 #### 2. chapters文件生成 - ✅ S1 U0-U12(13个文件)全部完成 - ✅ S2 U13-U16(4个文件)全部完成 - ⏳ S2 U17-U20(4个文件)子代理处理中 #### 3. 角色登场统计(待更新到characters/) 主要角色出场频次: - User: 90次(全勤) - Ben: 53次 - Vicky: 30次 - Matt: 21次 - Sally: 20次 - Dan: 17次 - Eva: 13次 - Peter: 12次 - Sunny: 11次, Lily: 11次, Tom: 11次 - Kim: 10次 - Alex: 9次, Lark: 9次 - Lucy: 8次 - Clare/Fred: 各7/6次 - BoBo: 6次(S2新角色) - Mr. Rock: 6次(S2新角色) - May: 6次(S2新角色) 新角色发现(未在characters/中记录的): - BoB",
|
||||||
"recallCount": 6,
|
"recallCount": 12,
|
||||||
"dailyCount": 0,
|
"dailyCount": 0,
|
||||||
"groundedCount": 0,
|
"groundedCount": 0,
|
||||||
"totalScore": 5.906793847770318,
|
"totalScore": 11.906793847770318,
|
||||||
"maxScore": 1,
|
"maxScore": 1,
|
||||||
"firstRecalledAt": "2026-05-12T03:09:13.717Z",
|
"firstRecalledAt": "2026-05-12T03:09:13.717Z",
|
||||||
"lastRecalledAt": "2026-05-15T10:23:28.700Z",
|
"lastRecalledAt": "2026-05-20T08:40:14.810Z",
|
||||||
"queryHashes": [
|
"queryHashes": [
|
||||||
"2efe5e2057bf",
|
"2efe5e2057bf",
|
||||||
"01fe3be9c6f9",
|
"01fe3be9c6f9",
|
||||||
"5d0898d78dcd",
|
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|
||||||
"24dd4c17d9a7",
|
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|
||||||
"2d85034517ee",
|
"2d85034517ee",
|
||||||
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
],
|
],
|
||||||
"recallDays": [
|
"recallDays": [
|
||||||
"2026-05-12",
|
"2026-05-12",
|
||||||
"2026-05-13",
|
"2026-05-13",
|
||||||
"2026-05-15"
|
"2026-05-15",
|
||||||
|
"2026-05-20"
|
||||||
],
|
],
|
||||||
"conceptTags": [
|
"conceptTags": [
|
||||||
"tmp/lessons",
|
"tmp/lessons",
|
||||||
@ -1051,6 +1058,42 @@
|
|||||||
"want",
|
"want",
|
||||||
"定稿"
|
"定稿"
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
"memory:memory/2026-05-15.md:49:74": {
|
||||||
|
"key": "memory:memory/2026-05-15.md:49:74",
|
||||||
|
"path": "memory/2026-05-15.md",
|
||||||
|
"startLine": 49,
|
||||||
|
"endLine": 74,
|
||||||
|
"source": "memory",
|
||||||
|
"snippet": "- Clare Hope 补充:Pioneer身份、U19离开地球执行任务、Vala学院入学日期9月1日 - Fred Hope 补充:同上 ### 关键决策 - Sally只在门厅,速猴出场后不在场(所以被困无人直接解围) - 速猴平面图是偷来的 - User看到速猴背影 → 追上去(非Jay主动打招呼) - 结盟过程:User怪速猴 → 互怼 → Jay打破僵局 → Lin撞墙 → 不得不合作 → 碰拳(非握手) - Jay说傻话、Lin更慎重总让Jay闭嘴 - User已知父母是开拓者(U19),情感是既骄傲又思念 - 密码日期:9月1日 - 转中Lin焦急催促 vs User沉浸研究的反差 - BoBo不出场 ### 中互动统计 - 起:4 | 承:5 | 转:7 | 合:1(核心互动-写作)| **总计:17个** ### 知识点输出 - flat:3 / hall:3 / room:3 / know:4 / Do you know...:2 / What is in...:4 ✅ ### 定稿文档 - https://makee-interactive.feishu.cn/sheets/NiajsPDjXhQHn8tURCeck8zlndd ### 下一步 - 等待王珞审阅V1,根据反馈迭代",
|
||||||
|
"recallCount": 6,
|
||||||
|
"dailyCount": 0,
|
||||||
|
"groundedCount": 0,
|
||||||
|
"totalScore": 6,
|
||||||
|
"maxScore": 1,
|
||||||
|
"firstRecalledAt": "2026-05-20T08:10:44.608Z",
|
||||||
|
"lastRecalledAt": "2026-05-20T08:40:14.810Z",
|
||||||
|
"queryHashes": [
|
||||||
|
"bba64ff8560a",
|
||||||
|
"4b1da85e2594",
|
||||||
|
"51d9eed728ce",
|
||||||
|
"c1da46055e1f",
|
||||||
|
"e18995b8762d",
|
||||||
|
"e40a5dce0b85"
|
||||||
|
],
|
||||||
|
"recallDays": [
|
||||||
|
"2026-05-20"
|
||||||
|
],
|
||||||
|
"conceptTags": [
|
||||||
|
"核心互动-写作",
|
||||||
|
"clare",
|
||||||
|
"hope",
|
||||||
|
"补充",
|
||||||
|
"pioneer",
|
||||||
|
"身份",
|
||||||
|
"u19",
|
||||||
|
"离开"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
5
memory/2026-05-20-1548-2.md
Normal file
5
memory/2026-05-20-1548-2.md
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# Session: 2026-05-20 15:48:48 GMT+8
|
||||||
|
|
||||||
|
- **Session Key**: agent:xiaobian:feishu:direct:ou_3abad542579ba871b293d126f8f206ee
|
||||||
|
- **Session ID**: 5ec6a348-2a71-43ee-8feb-cb103127e78e
|
||||||
|
- **Source**: feishu
|
||||||
5
memory/2026-05-20-1548.md
Normal file
5
memory/2026-05-20-1548.md
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# Session: 2026-05-20 15:48:33 GMT+8
|
||||||
|
|
||||||
|
- **Session Key**: agent:xiaobian:feishu:direct:ou_3abad542579ba871b293d126f8f206ee
|
||||||
|
- **Session ID**: 8cd9e6cc-210c-4605-b674-d794888c0fbb
|
||||||
|
- **Source**: feishu
|
||||||
5
memory/2026-05-20-1607-2.md
Normal file
5
memory/2026-05-20-1607-2.md
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# Session: 2026-05-20 16:07:51 GMT+8
|
||||||
|
|
||||||
|
- **Session Key**: agent:xiaobian:feishu:direct:ou_859415bde7f8e07cf5f24940f299a287
|
||||||
|
- **Session ID**: c852ff6e-cc5c-4470-b015-7c29110bfa89
|
||||||
|
- **Source**: feishu
|
||||||
5
memory/2026-05-20-1607.md
Normal file
5
memory/2026-05-20-1607.md
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# Session: 2026-05-20 16:07:49 GMT+8
|
||||||
|
|
||||||
|
- **Session Key**: agent:xiaobian:feishu:direct:ou_859415bde7f8e07cf5f24940f299a287
|
||||||
|
- **Session ID**: ba7c5e34-4a06-44e9-90dc-dc6cb7a35a74
|
||||||
|
- **Source**: feishu
|
||||||
5
memory/2026-05-20-1638-2.md
Normal file
5
memory/2026-05-20-1638-2.md
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# Session: 2026-05-20 16:38:44 GMT+8
|
||||||
|
|
||||||
|
- **Session Key**: agent:xiaobian:feishu:direct:ou_859415bde7f8e07cf5f24940f299a287
|
||||||
|
- **Session ID**: 70e76300-97c3-435c-ae85-9b871862ec68
|
||||||
|
- **Source**: feishu
|
||||||
338
memory/2026-05-20-1638.md
Normal file
338
memory/2026-05-20-1638.md
Normal file
@ -0,0 +1,338 @@
|
|||||||
|
# Session: 2026-05-20 16:38:40 GMT+8
|
||||||
|
|
||||||
|
- **Session Key**: agent:xiaobian:feishu:direct:ou_859415bde7f8e07cf5f24940f299a287
|
||||||
|
- **Session ID**: 4347c3e6-cf3e-49b7-8f91-e154115b7f8f
|
||||||
|
- **Source**: feishu
|
||||||
|
|
||||||
|
## Conversation Summary
|
||||||
|
|
||||||
|
user: 我觉得太空船首航很好,就按这个思路出发吧。这是一艘很厉害的飞船,我被万里挑一选中成为船长。我承负重任
|
||||||
|
assistant: 太好了!这就有了——**User 是被选中的船长,第一次驾驶这艘超厉害的飞船首航。** 这个设定给 User 加了荣誉感和使命感,比"随便玩玩"有劲多了。
|
||||||
|
|
||||||
|
让我更新【承】:
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 【承】V3 — 被选中的船长,首航出发
|
||||||
|
|
||||||
|
User 坐稳 armchair,表情严肃起来,双手放在扶手上——这不再是"随便玩",这是**正式任务**。
|
||||||
|
|
||||||
|
User:"Dad. This is the BEST spaceship. And I am the captain."
|
||||||
|
|
||||||
|
Dad(崇拜脸):"Wow! How did you become the captain?"
|
||||||
|
|
||||||
|
User(骄傲):"They picked ME. Only me. Because I'm the best."
|
||||||
|
|
||||||
|
Dad 想坐上来一起当船长——User 一把拦住:"No. The captain sits alone." 指了指旁边的小凳子:"You are my helper. Helpers sit there."
|
||||||
|
|
||||||
|
Dad 立正敬礼,乖乖坐到小凳子上:"Yes, Captain!"
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**首航检查仪式——**
|
||||||
|
|
||||||
|
User 一本正经地开始"起飞前检查",像模仿大人那样逐项确认:
|
||||||
|
|
||||||
|
> "Spaceship seat?" *(拍了拍 armchair)* "Check!"
|
||||||
|
> "Window?" *(指窗户)* "Check!"
|
||||||
|
> "The star?" *(看向 lamp)* "...It's waiting for us. Check!"
|
||||||
|
|
||||||
|
一切就绪。就差——引擎。
|
||||||
|
|
||||||
|
User 看向茶几上的遥控器(控制面板),看向 Dad:
|
||||||
|
|
||||||
|
**"Helper! Press the button!"**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**启动——**
|
||||||
|
|
||||||
|
Dad 郑重拿起遥控器,按下去——电视突然打开,广告声炸出来。
|
||||||
|
|
||||||
|
两人吓了一跳。User 板着脸:"Wrong button! That's not the engine!"
|
||||||
|
|
||||||
|
Dad 慌了:"Sorry, Captain! Which one?!"
|
||||||
|
|
||||||
|
User 指了指另一个:**"Press the big one!"**
|
||||||
|
|
||||||
|
Dad 再按——风扇"嗡"地转起来。风吹过来,User 头发飘起来,窗帘鼓了起来。
|
||||||
|
|
||||||
|
User 抓紧 armchair 扶手,挺直腰板——这一刻她是真正的船长:
|
||||||
|
|
||||||
|
"The spaceship is moving! We're flying!"
|
||||||
|
|
||||||
|
窗帘像帆一样鼓起——User 指着窗户:"Look through the window! We're in SPACE now!"
|
||||||
|
|
||||||
|
Dad 在小凳子上也被风吹得眯眼,但忍不住笑着竖大拇指:"Best captain ever!"
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### V3 调整点
|
||||||
|
|
||||||
|
- **增加了"被选中"的仪式感**——User 不是自封船长,是"被万里挑一选中的",这给角色增添了骄傲和责任
|
||||||
|
- **首航检查**变成了小孩子模仿严肃大人的萌感
|
||||||
|
- **Dad 从"想凑热闹的大人"变成"服从命令的小兵"**——权力关系反转,对小孩子来说超爽
|
||||||
|
- **Press the...** 依然3次自然重复(按错、纠正、按对)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
你觉得这个方向对了吗?有没有哪里想再调,还是可以接着往【转】走?
|
||||||
|
user: 没有再调了,下一步吧。
|
||||||
|
assistant: 好,【起】和【承】定了。接下来是【转】——撞小行星 + 太空船故障 + "What's wrong with the...?" 的紧张段落。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 【转】V2 — 小行星!太空船故障!
|
||||||
|
|
||||||
|
太空船飞行中,User 握着 armchair 扶手,认真地"驾驶"。
|
||||||
|
|
||||||
|
突然 User 看到前方——地上散落的靠垫和玩具。在 User 眼里,那是**小行星带**。
|
||||||
|
|
||||||
|
User:"Asteroids! Dad, hold on!"
|
||||||
|
|
||||||
|
User 指挥方向——"Left!… Right!…" 但来不及了——armchair 的轮子撞上一个靠垫。
|
||||||
|
|
||||||
|
**"BOOM!"**
|
||||||
|
|
||||||
|
太空船停了。User 赶紧按"按钮"(遥控器)——没反应。再按——还是没反应。
|
||||||
|
|
||||||
|
User 急了,低头看着控制面板:**"What's wrong with the button?"**
|
||||||
|
|
||||||
|
Dad 从小凳子上跳起来,绕着 armchair 看了一圈,拍拍椅背:**"What's wrong with the spaceship?"**
|
||||||
|
|
||||||
|
两个人对视——发动机坏了(风扇还在转,但太空船"不动了")。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**急中生智——**
|
||||||
|
|
||||||
|
User 想了几秒,眼睛一亮。她是船长,被万里挑一选中的船长——船长要想办法。
|
||||||
|
|
||||||
|
User:"Dad! I have a plan. YOU push the spaceship. I tell you where to go!"
|
||||||
|
|
||||||
|
Dad 跑到 armchair 后面,双手撑住椅背:"Ready, Captain!"
|
||||||
|
|
||||||
|
User 坐在 armchair 上指挥:
|
||||||
|
> "Left!… Careful!… RIGHT! …… Slow!"
|
||||||
|
|
||||||
|
Dad 推着 armchair 在 living room 里东躲西闪,绕过地上的靠垫"小行星"。Dad 推得气喘吁吁,User 紧紧抓着扶手,像真的在穿越危险地带。
|
||||||
|
|
||||||
|
最后一个"小行星"——User 屏住呼吸:"Slow… slow… GO!"
|
||||||
|
|
||||||
|
穿过了!
|
||||||
|
|
||||||
|
Dad 一屁股坐在地上喘气。User 从 armchair 上回头看着他,拍拍 Dad 的肩:
|
||||||
|
|
||||||
|
"Good job, helper."
|
||||||
|
|
||||||
|
Dad 笑着从地上举手敬礼。User 回过头,重新握紧扶手——前方,lamp 的光在角落里微微闪烁。
|
||||||
|
|
||||||
|
"We're close."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 【转】设计思路
|
||||||
|
|
||||||
|
- **What's wrong with the...?** 出现2次,分别指向不同对象(button → spaceship),句型在焦急情绪下自然重复
|
||||||
|
- **armchair** 持续作为太空船强化——从"驾驶"变成"被推着走",使用场景切换
|
||||||
|
- **"被选中的船长"设定回收**——面对故障不是哭也不是找大人,是自己想办法解决(船长的担当)
|
||||||
|
- **情绪线**:巡航中 → 紧张闪避 → 撞击 → 焦急排查 → 冷静想办法 → 协作闯关 → 成就感
|
||||||
|
- **结尾钩向【合】**——lamp 在远处闪烁,拉出"就快到了"的期待
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
你看看【转】,过?还是哪里要调?
|
||||||
|
user: 我想妈妈拿着吸尘器闯进Living room,叫我们抬高脚,让她工作。
|
||||||
|
assistant: 哈!这个太好了——妈妈拿着吸尘器闯进来,在 User 和 Dad 的太空冒险想象中,她是什么?
|
||||||
|
|
||||||
|
几个方向:
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 妈妈 + 吸尘器的太空化身份(提案)
|
||||||
|
|
||||||
|
| 方案 | 妈妈是… | 吸尘器是… | 效果 |
|
||||||
|
|------|---------|-----------|------|
|
||||||
|
| A | 突然出现的太空巨兽 | 巨兽发出的"吸力攻击" | 紧张感——小行星还没过完,又来怪兽! |
|
||||||
|
| B | 太空清洁站的工作人员 | 太空清扫装置 | 搞笑——妈妈是"太空站NPC",公事公办地要求"所有飞船抬起来让我清扫航道" |
|
||||||
|
| C | 黑洞 | 黑洞本身的吸力 | 危险!"Don't get sucked in!"——Dad 抬脚的理由变成"被吸走就完蛋了" |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 我倾向 B
|
||||||
|
|
||||||
|
因为:
|
||||||
|
|
||||||
|
- **和故事调性一致**——低风险高情绪,不需要真正的危险,妈妈就是妈妈,只是在 User 眼里"变成了太空站的人"
|
||||||
|
- **搞笑感强**——妈妈完全不知道自己"进入了故事",她只是来吸地,但 User 和 Dad 一本正经地配合"太空站规定"
|
||||||
|
- **和知识点绑定自然**——"What's wrong with the spaceship?" 可以变成飞船被迫暂停的原因:"太空站要求所有飞船停下来检修航道"
|
||||||
|
|
||||||
|
而且这样 **armchair 被推着绕障碍** 的理由就更有趣了——不只是小行星挡路,还要在妈妈吸尘器扫过的区域抬高/绕开。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
你喜欢哪个方向?还是你脑中妈妈闯进来的画面是别的感觉?
|
||||||
|
user: 就B吧。
|
||||||
|
assistant: 好!那我把妈妈作为"太空清洁站工作人员"写进【转】里,重新整合一下:
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 【转】V3 — 小行星、故障、太空清洁站
|
||||||
|
|
||||||
|
太空船飞行中,User 握着 armchair 扶手认真"驾驶"。
|
||||||
|
|
||||||
|
突然 User 看到前方——地上散落的靠垫和玩具。**小行星带!**
|
||||||
|
|
||||||
|
User:"Asteroids! Dad, hold on!"
|
||||||
|
|
||||||
|
指挥方向——"Left!… Right!…" 来不及了——armchair 的轮子撞上靠垫。
|
||||||
|
|
||||||
|
**"BOOM!"**
|
||||||
|
|
||||||
|
太空船停了。User 赶紧按遥控器——没反应。
|
||||||
|
|
||||||
|
**"What's wrong with the button?"**
|
||||||
|
|
||||||
|
Dad 绕着 armchair 检查:**"What's wrong with the spaceship?"**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**太空清洁站——**
|
||||||
|
|
||||||
|
正在焦急时,门开了。妈妈拿着吸尘器走进来。
|
||||||
|
|
||||||
|
现实中的妈妈只是来吸地:"Feet up, you two. Let me clean."
|
||||||
|
|
||||||
|
但在 User 眼中——这是**太空清洁站的工作人员**,开着清扫飞船来了。
|
||||||
|
|
||||||
|
User(对 Dad 耳语):"It's the space station! They're cleaning the path!"
|
||||||
|
|
||||||
|
Dad 秒懂,立刻配合,抬起脚:"Yes! Cleaning the space road!"
|
||||||
|
|
||||||
|
妈妈头也不抬地在他们脚下吸来吸去,把地上的碎屑("太空碎片")都清走了。User 和 Dad 正襟危坐在各自位子上,抬着脚,像真的在配合"太空站检修程序"。
|
||||||
|
|
||||||
|
妈妈吸完他们周围那一片,推着吸尘器走了——头到尾没有意识到自己刚"参演"了一场太空冒险。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**重新出发——**
|
||||||
|
|
||||||
|
妈妈走后,地上的靠垫也被她顺手踢到一边了——**小行星被清除了一部分**。
|
||||||
|
|
||||||
|
但 armchair 还是"发动不了"(轮子卡住了)。
|
||||||
|
|
||||||
|
User 想了几秒,拍了一下扶手——她是船长。
|
||||||
|
|
||||||
|
"Dad! I have a plan. You push the spaceship. I tell you where to go!"
|
||||||
|
|
||||||
|
Dad 跑到 armchair 后面:"Ready, Captain!"
|
||||||
|
|
||||||
|
User 指挥:
|
||||||
|
> "Left!… Careful!… RIGHT!…… Slow!"
|
||||||
|
|
||||||
|
Dad 推着 armchair 绕过剩下的靠垫。气喘吁吁。
|
||||||
|
|
||||||
|
最后一个——User 屏住呼吸:"Slow… slow… GO!"
|
||||||
|
|
||||||
|
穿过了。
|
||||||
|
|
||||||
|
Dad 一屁股坐在地上。User 拍拍他的肩:"Good job, helper."
|
||||||
|
|
||||||
|
Dad 敬礼。User 重新转过头——前方角落里,lamp 微微闪着光。
|
||||||
|
|
||||||
|
"We're close."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### V3 更新点
|
||||||
|
|
||||||
|
- **妈妈=太空清洁站工作人员**,不知情地参演,进来吸地 → 走了,全程公事公办
|
||||||
|
- **妈妈顺手清掉了部分"小行星"**——剧情上帮了忙,但她自己完全不知道
|
||||||
|
- **User 和 Dad 的"共谋感"**——对视、耳语、一起配合"太空站规定",亲子默契
|
||||||
|
- **"What's wrong with the...?"** 依然在妈妈出场前触发,保持句型的紧张语境
|
||||||
|
- **故障解决分两步**:妈妈清路(被动帮助)+ User 想出让 Dad 推的办法(主动解决)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
你看看这版【转】,过?还是要调?
|
||||||
|
user: 过。
|
||||||
|
assistant: 好!起承转都定了。最后一块——【合】:到达星球(lamp)→ 触碰 → 温馨收尾。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 【合】V2 — 到达星球
|
||||||
|
|
||||||
|
User 重新坐稳 armchair,目光锁定角落里的 lamp。灯又闪了一下。
|
||||||
|
|
||||||
|
User(压低声音):"Dad... I can see the star. It's right there."
|
||||||
|
|
||||||
|
Dad 也看向 lamp,压低声音配合:"It's beautiful, Captain."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**接近——**
|
||||||
|
|
||||||
|
Dad 想表现:"I'll go first! I'll get the star for you!"
|
||||||
|
|
||||||
|
Dad 起身走向 lamp——脚勾到电线,啪地踉跄了一下,差点摔倒。
|
||||||
|
|
||||||
|
User 摇头叹气(一副"我就知道"的表情):"Helpers..."
|
||||||
|
|
||||||
|
User 从 armchair 上下来。这是船长的任务,得自己完成。
|
||||||
|
|
||||||
|
她慢慢走向 lamp,一步一步,像在接近什么真的很珍贵的东西。
|
||||||
|
|
||||||
|
伸出手——指尖触碰灯罩——
|
||||||
|
|
||||||
|
灯稳定地亮了。温暖的光洒满整个 living room。
|
||||||
|
|
||||||
|
User:"I found the star... It's warm!"
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**【核心互动-听力拖拽】**
|
||||||
|
|
||||||
|
User 小心翼翼地把 lamp 端起来,"带回"armchair 旁边。任务完成。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**收尾——**
|
||||||
|
|
||||||
|
冒险结束了。
|
||||||
|
|
||||||
|
User 靠回 armchair,lamp 的光柔柔地照着她。Dad 坐在 armchair 旁边的地上,背靠着椅子扶手。
|
||||||
|
|
||||||
|
living room 安静下来。风扇还在轻轻转,窗帘微微飘。
|
||||||
|
|
||||||
|
Dad:"This was the best afternoon."
|
||||||
|
|
||||||
|
User:"Next time… we fly to the moon."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 【合】设计思路
|
||||||
|
|
||||||
|
- **lamp** 在这一段反复出现——接近、触碰、亮起、搬回来,作为整场冒险的"奖励"
|
||||||
|
- **Dad 绊倒**——轻松的搞笑点,也让 User 自己完成最后一步(船长的担当回收)
|
||||||
|
- **核心互动**放在"把 lamp 带回 armchair 旁"——包含 lamp + armchair + living room
|
||||||
|
- **afternoon** 在收尾台词自然回收——和开头"We have the whole afternoon"形成闭环
|
||||||
|
- **情绪线**:期待 → 小搞笑 → 郑重 → 温暖 → 安静满足
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
起承转合四段都出来了。你觉得【合】怎么样——过?还是要调?
|
||||||
|
user: 过了
|
||||||
|
assistant: 好!起承转合全部通过。现在我更新进度文档,记录这个 Checkpoint:
|
||||||
|
assistant: 进度已更新。
|
||||||
|
|
||||||
|
接下来——**步骤③:写正式剧本**。我现在基于通过的起承转合结构,写出完整的 L1 剧本(含所有台词、互动标注、知识点标记)。
|
||||||
|
|
||||||
|
需要确认一件事:你希望我**一口气出完整课剧本**(起承转合一起给你看),还是**一段一段出**(先出"起"你过了再出"承")?
|
||||||
|
user: 噢不!我要开会了,恐怕今天完成不了剧本。怎办?
|
||||||
|
assistant: 没关系!今天最重要的事已经完成了——**故事的创意核心和结构都定了**,这是最难的部分。
|
||||||
|
|
||||||
|
剧本是执行层面的事,结构定了随时能写。你去开会,我们的进度不会丢。
|
||||||
|
|
||||||
|
**明天回来你只需要说"继续U19 L1"**,我就直接进入步骤③出剧本。不用重新对齐,所有东西都记在进度文档里了。
|
||||||
|
|
||||||
|
安心开会去吧 🫡
|
||||||
BIN
output/U19_L1_demo.xlsx
Normal file
BIN
output/U19_L1_demo.xlsx
Normal file
Binary file not shown.
@ -1839,3 +1839,14 @@ To https://git.valavala.com/ai_member_only/ai_member_xiaobian.git
|
|||||||
From https://git.valavala.com/ai_member_only/ai_member_xiaobian
|
From https://git.valavala.com/ai_member_only/ai_member_xiaobian
|
||||||
* branch master -> FETCH_HEAD
|
* branch master -> FETCH_HEAD
|
||||||
Already up to date.
|
Already up to date.
|
||||||
|
[master b4aaec0] auto backup 2026-05-20 08:10:01
|
||||||
|
6 files changed, 139 insertions(+), 4 deletions(-)
|
||||||
|
create mode 100644 "business_knowledge/task_log/S2\347\273\223\345\260\2763\350\257\276\345\244\247\347\272\262\346\222\260\345\206\231.md"
|
||||||
|
remote: . Processing 1 references
|
||||||
|
remote: Processed 1 references in total
|
||||||
|
To https://git.valavala.com/ai_member_only/ai_member_xiaobian.git
|
||||||
|
4956be8..b4aaec0 master -> master
|
||||||
|
✅ 备份完成:Wed May 20 08:10:02 AM CST 2026
|
||||||
|
From https://git.valavala.com/ai_member_only/ai_member_xiaobian
|
||||||
|
* branch master -> FETCH_HEAD
|
||||||
|
Already up to date.
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user