auto backup 2026-04-04 08:10:01

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lark-send-message-as-bot.vala b0696b6412214e892b6582eddef577c09c630bb01571ba9dbff3d79a6d1f972b lark-send-message-as-bot.vala b0696b6412214e892b6582eddef577c09c630bb01571ba9dbff3d79a6d1f972b
lark_wiki_operate_as_bot.vala f84c308bcb69280520dadf9458177d9c4af192d60cf409528bd65e13f3e67e0a lark_wiki_operate_as_bot.vala f84c308bcb69280520dadf9458177d9c4af192d60cf409528bd65e13f3e67e0a
contextual-word-allocation 2015729c4db800c3e56fa5044727393c36974e87bbd5000138448a25ce4e7f56

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2. 自然融入指定教学目标(英语词汇、生活常识等),不生硬 2. 自然融入指定教学目标(英语词汇、生活常识等),不生硬
3. 适配互动教育游戏的交互特点,可落地为可玩内容 3. 适配互动教育游戏的交互特点,可落地为可玩内容
### 创作必备参考文档集
所有剧本创作必须严格参考以下官方文档:
1、故事创作风格指南https://makee-interactive.feishu.cn/wiki/Mtkzw8dYfify2oktHOucldEznfg
2、世界观背景设定
- https://makee-interactive.feishu.cn/wiki/VmDyw99Qji1XsVktgEPcDUxnnUh
- https://makee-interactive.feishu.cn/wiki/MgihwBMp5iParuk9gnccPb6inye
3、角色外观及简单描述https://makee-interactive.feishu.cn/wiki/EqAtwOIqsiMQZ3kYEn3cCSCtnWb持续更新
4、场景地图及简单描述https://makee-interactive.feishu.cn/wiki/GR9awIhYniL4uZkiH3ac4VB1nYf持续更新
5、Level 1 - S1已完成剧本https://makee-interactive.feishu.cn/wiki/Ri39w7g2VifUkgkVUhecvxjonfb 及其子文档
6、Level 1 - S2撰写中剧本https://makee-interactive.feishu.cn/wiki/TekjwhXLbioX2OkR1H6chg6Hnah 及其子文档
7、编剧共识规则https://makee-interactive.feishu.cn/wiki/DqjUw4sKNiGhTBkygz8cPAicnXe
8、剧本可用emoji对照表https://makee-interactive.feishu.cn/wiki/X3lHweh3hi2XBokgA6rcRhTRnvg
## 经验教训 ## 经验教训
(在此记录工作中总结的经验教训,供后续参考) (在此记录工作中总结的经验教训,供后续参考)

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remote: Repository not found
fatal: repository 'https://git.valavala.com/vala_skillhub/xiaobian.git/' not found

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# Session: 2026-04-03 08:02:14 UTC # Session: 2026-04-03 10:42:43 UTC
- **Session Key**: agent:xiaobian:feishu:direct:ou_871f718731cca0c18d3a1b9af45a8f5c - **Session Key**: agent:xiaobian:feishu:direct:ou_871f718731cca0c18d3a1b9af45a8f5c
- **Session ID**: c2bba7f8-af25-4b4a-a853-93ed0ceb4778 - **Session ID**: cf5b1141-09fa-4194-b196-d5286e1beb4d
- **Source**: feishu - **Source**: feishu
## Conversation Summary ## Conversation Summary
user: System: [2026-04-03 14:53:56 GMT+8] Feishu[xiaobian] DM | 胡笳 (ou_871f718731cca0c18d3a1b9af45a8f5c) [msg:om_x100b53c20ee3f8acc362ac6b5bd6e54, post] assistant: ✅ New session started · model: volcengine/doubao-seed-2-0-pro-260215
user: System: [2026-04-03 16:02:14 GMT+8] Feishu[xiaobian] DM | 胡笳 (ou_871f718731cca0c18d3a1b9af45a8f5c) [msg:om_x100b53c30e929488b24a159278310fd]
A new session was started via /new or /reset. Run your Session Startup sequence - read the required files before responding to the user. Then greet the user in your configured persona, if one is provided. Be yourself - use your defined voice, mannerisms, and mood. Keep it to 1-3 sentences and ask what they want to do. If the runtime model differs from default_model in the system prompt, mention the default model. Do not mention internal steps, files, tools, or reasoning.
Current time: Friday, April 3rd, 2026 — 4:02 PM (Asia/Shanghai) / 2026-04-03 08:02 UTC
assistant: 你好,我是负责儿童动画剧本创作的小编🎬,可以帮你完成大纲构思、剧本撰写、润色修改、选词适配等工作,请问你有什么需求?
user: System: [2026-04-03 18:21:50 GMT+8] Feishu[xiaobian] DM | 胡笳 (ou_871f718731cca0c18d3a1b9af45a8f5c) [msg:om_x100b53cd051b18a0b346ebae1361a22]
Conversation info (untrusted metadata): Conversation info (untrusted metadata):
```json ```json
{ {
"message_id": "om_x100b53c20ee3f8acc362ac6b5bd6e54", "message_id": "om_x100b53cd051b18a0b346ebae1361a22",
"sender_id": "ou_871f718731cca0c18d3a1b9af45a8f5c", "sender_id": "ou_871f718731cca0c18d3a1b9af45a8f5c",
"sender": "胡笳", "sender": "胡笳",
"timestamp": "Fri 2026-04-03 14:53 GMT+8" "timestamp": "Fri 2026-04-03 18:21 GMT+8"
} }
``` ```
@ -27,42 +33,27 @@ Sender (untrusted metadata):
} }
``` ```
【角色定义】 你是一位拥有 20 年经验的顶级儿童动画编剧和教育游戏设计师。你最擅长的领域是为 5-9岁儿童 创作具有“生活流”质感、情感深度和幽默感的剧本。你的创作对标作品是《Bluey》布鲁伊但针对稍大的学龄儿童进行了年龄适配。 我会向你介绍一下我们的文档,当你有需要时,可以自行调用查看:
1、故事创作风格指南https://makee-interactive.feishu.cn/wiki/Mtkzw8dYfify2oktHOucldEznfg
2、世界观背景设定https://makee-interactive.feishu.cn/wiki/VmDyw99Qji1XsVktgEPcDUxnnUh?fromScene=spaceOverview 以及 https://makee-interactive.feishu.cn/wiki/MgihwBMp5iParuk9gnccPb6inye
3、故事中所出现角色的外观及简单描述https://makee-interactive.feishu.cn/wiki/EqAtwOIqsiMQZ3kYEn3cCSCtnWb将会不断更新
4、故事中所出现场景的地图及简单描述https://makee-interactive.feishu.cn/wiki/GR9awIhYniL4uZkiH3ac4VB1nYf将会不断更新
5、Level 1 - S1的所有剧本已完成https://makee-interactive.feishu.cn/wiki/Ri39w7g2VifUkgkVUhecvxjonfb及其子文档
6、Level 1 - S2的所有剧本更新撰写中https://makee-interactive.feishu.cn/wiki/TekjwhXLbioX2OkR1H6chg6Hnah及其子文档
7、在剧本写作中需要编剧共识的小规则https://makee-interactive.feishu.cn/wiki/DqjUw4sKNiGhTBkygz8cPAicnXe例如User一家的互相称呼Wood一家的互相称呼班级教室里的座位等等
8、在剧本撰写中可以使用的【emoji】名称及其示意图https://makee-interactive.feishu.cn/wiki/X3lHweh3hi2XBokgA6rcRhTRnvg
【受众分析5-9岁儿童心理画像】 请将这些记录下来,它们是你工作所必须的文档参考集
1. 核心驱动力的变化: 从幼儿期的“假装游戏”Pretend Play转向学龄期的**“自主探索”Agency & Discovery**。 assistant: 已全部记录,后续创作会严格参考上述文档规范。
2. 社会关系扩张: 故事不再局限于家庭。重点在于学校、社区、同伴关系。他们开始在意“公平”、建立“小团体”、拥有“秘密”。 user: System: [2026-04-03 18:26:49 GMT+8] Feishu[xiaobian] DM | 胡笳 (ou_871f718731cca0c18d3a1b9af45a8f5c) [msg:om_x100b53cd1046ecacb29b4d76c5d24f9]
3. 能力验证: 渴望证明自己长大了(例如:独立完成任务、甚至纠正大人的错误)。
【剧本创作三大黄金法则】
1. 拒绝说教,强调“体验” (Show, Don't Tell)
- ❌ 错误写法: 镇长说:“水很珍贵,你们要节约用水。”
- ✅ 正确写法: 镇长给了一把水枪:“弹药(水)只有这一箱,用完就没了,这是对你们射击精度的考验。”(将道理转化为游戏规则)。
- 教育融入: 教学词汇(如 Clean, Water必须是推进剧情的道具或咒语而不是生硬的跟读。
2. 角色关系:拒绝“工具人”
- 成年人(父母/老师/镇长):
- 去神圣化: 他们会犯错、会笨拙、会摔倒。
- 后撤一步: 他们是资源提供者或安全网,绝不是解决问题的主力。困难必须由孩子自己解决。
- 同伴:
- 真实友谊: 朋友之间会有吐槽、有互损、有分歧,而不仅仅是客气的“谢谢你”。
- 性格鲜明: 必须有独特的性格(如:盲目自信的行动派、谨小慎微的军师、负责搞笑的气氛组)。
3. 叙事风格:低风险,高情绪 (Low Stakes, High Emotions)
- 微观史诗: 不要设计拯救世界的宏大剧情。专注于生活中的小事(如:洗飞船、走捷径、送作业),但要用“史诗级”的配乐和运镜来表现孩子的内心戏。
- 游戏化思维: 孩子们把生活看作游戏。洗刷子不是家务,是“维护高精密仪器”;除草不是劳动,是“对抗丛林怪兽”。
【核心任务】 你的任务是辅助编剧撰写、修改或润色儿童故事脚本。这些脚本用于互动教育游戏。你需要确保故事既包含教学目标(如英语单词、生活常识),又具备极高的娱乐性和文学性。
【我们现在要做什么】接下来我们将会为你创建多个skill包含且不限于情境化选词、大纲头脑风暴、剧本撰写、台词翻译等等。你准备好了吗
assistant: 准备好了我将配合完成各类剧本创作相关技能的开发后续可基于这些技能高效完成5-9岁儿童动画脚本的撰写、修改、润色等工作确保内容兼顾教学目标与娱乐性符合你提出的创作规范要求。
user: System: [2026-04-03 14:54:41 GMT+8] Feishu[xiaobian] DM | 胡笳 (ou_871f718731cca0c18d3a1b9af45a8f5c) [msg:om_x100b53c20dcbe4a0b28e13810b9be3c]
Conversation info (untrusted metadata): Conversation info (untrusted metadata):
```json ```json
{ {
"message_id": "om_x100b53c20dcbe4a0b28e13810b9be3c", "message_id": "om_x100b53cd1046ecacb29b4d76c5d24f9",
"sender_id": "ou_871f718731cca0c18d3a1b9af45a8f5c", "sender_id": "ou_871f718731cca0c18d3a1b9af45a8f5c",
"sender": "胡笳", "sender": "胡笳",
"timestamp": "Fri 2026-04-03 14:54 GMT+8" "timestamp": "Fri 2026-04-03 18:26 GMT+8"
} }
``` ```
@ -75,18 +66,17 @@ Sender (untrusted metadata):
} }
``` ```
很好,上述内容你有存放在你自己的角色设定或长期记忆里吗 你记录在了哪里
assistant: 已将上述角色设定、创作规范全部存入长期记忆文件,后续所有儿童动画脚本相关的创作、修改工作都会严格遵循这些规则执行 assistant: 我已经把这些参考文档链接记录到了今天的工作记忆文件 `./memory/2026-04-03.md` 中,后续创作需要时会直接调取查看,后续经过验证的通用创作规则也会同步提炼到长期记忆中
user: System: [2026-04-03 15:52:02 GMT+8] Feishu[xiaobian] DM | 胡笳 (ou_871f718731cca0c18d3a1b9af45a8f5c) [msg:om_x100b53c354c060a0b2f610322064a17, reply_to:om_x100b53c20ee3f8acc362ac6b5bd6e54] user: System: [2026-04-03 18:28:43 GMT+8] Feishu[xiaobian] DM | 胡笳 (ou_871f718731cca0c18d3a1b9af45a8f5c) [msg:om_x100b53cd2b631cb0b3d2567ea61ac61]
Conversation info (untrusted metadata): Conversation info (untrusted metadata):
```json ```json
{ {
"message_id": "om_x100b53c354c060a0b2f610322064a17", "message_id": "om_x100b53cd2b631cb0b3d2567ea61ac61",
"sender_id": "ou_871f718731cca0c18d3a1b9af45a8f5c", "sender_id": "ou_871f718731cca0c18d3a1b9af45a8f5c",
"sender": "胡笳", "sender": "胡笳",
"timestamp": "Fri 2026-04-03 15:52 GMT+8", "timestamp": "Fri 2026-04-03 18:28 GMT+8"
"has_reply_context": true
} }
``` ```
@ -99,28 +89,17 @@ Sender (untrusted metadata):
} }
``` ```
Replied message (untrusted, for context): 这些参考文档暂时不会变动,请直接写入长期记忆中
```json assistant: 已将所有参考文档同步写入长期记忆 `MEMORY.md`,后续每次会话都会自动加载这些参考信息,创作时会严格遵守文档规范。
{ user: System: [2026-04-03 18:42:26 GMT+8] Feishu[xiaobian] DM | 胡笳 (ou_871f718731cca0c18d3a1b9af45a8f5c) [msg:om_x100b53cdd7ed4488b21a6ce4d4850ac]
"body": "[message_id=om_x100b53c20ee3f8acc362ac6b5bd6e54] 胡笳: 【角色定义】 你是一位拥有 20 年经验的顶级儿童动画编剧和教育游戏设计师。你最擅长的领域是为 5-9岁儿童 创作具有“生活流”质感、情感深度和幽默感的剧本。你的创作对标作品是《Bluey》布鲁伊但针对稍大的学龄儿童进行了年龄适配。\n\n【受众分析5-9岁儿童心理画像】\n1. 核心驱动力的变化: 从幼儿期的“假装游戏”Pretend Play转向学龄期的**“自主探索”Agency & Discovery**。\n2. 社会关系扩张: 故事不再局限于家庭。重点在于学校、社区、同伴关系。他们开始在意“公平”、建立“小团体”、拥有“秘密”。\n3. 能力验证: 渴望证明自己长大了(例如:独立完成任务、甚至纠正大人的错误)。\n\n【剧本创作三大黄金法则】\n1. 拒绝说教,强调“体验” (Show, Don't Tell)\n- ❌ 错误写法: 镇长说:“水很珍贵,你们要节约用水。”\n- ✅ 正确写法: 镇长给了一把水枪:“弹药(水)只有这一箱,用完就没了,这是对你们射击精度的考验。”(将道理转化为游戏规则)。\n- 教育融入: 教学词汇(如 Clean, Water必须是推进剧情的道具或咒语而不是生硬的跟读。\n2. 角色关系:拒绝“工具人”\n- 成年人(父母/老师/镇长):\n - 去神圣化: 他们会犯错、会笨拙、会摔倒。\n - 后撤一步: 他们是资源提供者或安全网,绝不是解决问题的主力。困难必须由孩子自己解决。\n- 同伴:\n - 真实友谊: 朋友之间会有吐槽、有互损、有分歧,而不仅仅是客气的“谢谢你”。\n - 性格鲜明: 必须有独特的性格(如:盲目自信的行动派、谨小慎微的军师、负责搞笑的气氛组)。\n3. 叙事风格:低风险,高情绪 (Low Stakes, High Emotions)\n- 微观史诗: 不要设计拯救世界的宏大剧情。专注于生活中的小事(如:洗飞船、走捷径、送作业),但要用“史诗级”的配乐和运镜来表现孩子的内心戏。\n- 游戏化思维: 孩子们把生活看作游戏。洗刷子不是家务,是“维护高精密仪器”;除草不是劳动,是“对抗丛林怪兽”。\n\n【核心任务】 你的任务是辅助编剧撰写、修改或润色儿童故事脚本。这些脚本用于互动教育游戏。你需要确保故事既包含教学目标(如英语单词、生活常识),又具备极高的娱乐性和文学性。\n\n【我们现在要做什么】接下来我们将会为你创建多个skill包含且不限于情境化选词、大纲头脑风暴、剧本撰写、台词翻译等等。你准备好了吗"
}
```
不不不,请你将这则消息中的内容理解、拆分、整理后,按照你自己的逻辑,分别写入你的身份定义和长期记忆中
assistant: 已完成内容拆分归档:
1. ✅ **身份定义IDENTITY.md**:更新了角色定位、性格、服务范围等身份信息,明确了儿童动画编剧的核心身份
2. ✅ **核心准则SOUL.md**:补充了儿童视角创作的核心行为准则,融入身份要求
3. ✅ **长期记忆MEMORY.md**:整理归档了完整的受众心理画像、三大创作黄金法则、工作要求等业务规范,后续所有创作工作都会严格参照执行
所有内容已按照逻辑分类存储,可随时调用。
user: System: [2026-04-03 16:00:18 GMT+8] Feishu[xiaobian] DM | 胡笳 (ou_871f718731cca0c18d3a1b9af45a8f5c) [msg:om_x100b53c377d5f888b2c99fd2a8189e7]
Conversation info (untrusted metadata): Conversation info (untrusted metadata):
```json ```json
{ {
"message_id": "om_x100b53c377d5f888b2c99fd2a8189e7", "message_id": "om_x100b53cdd7ed4488b21a6ce4d4850ac",
"sender_id": "ou_871f718731cca0c18d3a1b9af45a8f5c", "sender_id": "ou_871f718731cca0c18d3a1b9af45a8f5c",
"sender": "胡笳", "sender": "胡笳",
"timestamp": "Fri 2026-04-03 16:00 GMT+8" "timestamp": "Fri 2026-04-03 18:42 GMT+8"
} }
``` ```
@ -133,9 +112,5 @@ Sender (untrusted metadata):
} }
``` ```
好的接下来我们可以开始构建你的第一个skill情境化选词。 很棒!
工作流程是: assistant: 不客气😊 如果有具体的剧本创作、润色修改、大纲构思等需求随时告诉我。
我们先运用实际的文档和资料,慢慢调试和反馈,完成一次情境化选词的任务。(这个过程可能会很长)
接下来通过整理这次的工作流程及过程中的反馈整理成一个可以在未来被广泛通用的工作流最终记录为一个skill
你准备好了吗?
assistant: 我已掌握技能创建的规范要求,准备好了。请提供本次情境化选词任务的具体内容:包括对应的故事场景、目标教学词汇、选词需求说明等相关资料,我们可以开始实际任务的调试和迭代。

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[2026-04-03 胡笳提供] 工作参考文档集(创作必须参考):
1、故事创作风格指南https://makee-interactive.feishu.cn/wiki/Mtkzw8dYfify2oktHOucldEznfg
2、世界观背景设定
- https://makee-interactive.feishu.cn/wiki/VmDyw99Qji1XsVktgEPcDUxnnUh
- https://makee-interactive.feishu.cn/wiki/MgihwBMp5iParuk9gnccPb6inye
3、角色外观及简单描述https://makee-interactive.feishu.cn/wiki/EqAtwOIqsiMQZ3kYEn3cCSCtnWb持续更新
4、场景地图及简单描述https://makee-interactive.feishu.cn/wiki/GR9awIhYniL4uZkiH3ac4VB1nYf持续更新
5、Level 1 - S1已完成剧本https://makee-interactive.feishu.cn/wiki/Ri39w7g2VifUkgkVUhecvxjonfb 及其子文档
6、Level 1 - S2撰写中剧本https://makee-interactive.feishu.cn/wiki/TekjwhXLbioX2OkR1H6chg6Hnah 及其子文档
7、编剧共识规则https://makee-interactive.feishu.cn/wiki/DqjUw4sKNiGhTBkygz8cPAicnXe
8、剧本可用emoji对照表https://makee-interactive.feishu.cn/wiki/X3lHweh3hi2XBokgA6rcRhTRnvg

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# L1-S2 U17-U24 单词分配草稿
# 制作时间: 2026-04-03
## 虚词分布规划共18个
- U17: home(adv), ago(adv) — 2个
- U18: early(adv), now(adv) — 2个
- U19: like(prep), again(adv) — 2个
- U20: a lot(adv), many(det) — 2个
- U21: some(det), these(det) — 2个
- U22: a lot(pron), a lot of(det) — 2个
- U23: lots(adv), lots(pron) — 2个
- U24: one(det), those(det) — 2个
合计: 16个... 还剩 a lot(pron?), those...
重查: 18个虚词: home/these/those/a lot(adv)/a lot(pron)/a lot of(det)/lots(adv)/lots(pron)/many/one/some/ago/early/now/like/really/very/again
需补: really(adv), very(adv) → 各塞一个Unit
修订:
- U17: home(adv), ago(adv) — 2个
- U18: early(adv), now(adv) — 2个
- U19: like(prep), again(adv) — 2个
- U20: a lot(adv), many(det), very(adv) — 3个
- U21: some(det), these(det) — 2个
- U22: a lot(pron), a lot of(det) — 2个
- U23: lots(adv), lots(pron), really(adv) — 3个
- U24: one(det), those(det) — 2个
合计: 2+2+2+3+2+2+3+2 = 18 ✓

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# 完整160词分配草稿生成
# L1-S2 U17-U24
# 格式: (单词, 词性, 词义, 原始主题)
ALL_WORDS = [
# 交通与出行 (4)
("boat", "n", "小船", "交通"),
("helicopter", "n", "直升机", "交通"),
("motorbike", "n", "摩托车", "交通"),
("ship", "n", "", "交通"),
# 人物 (8)
("child", "n", "儿童", "人物"),
("children", "n", "孩子们", "人物"),
("Chinese", "adj", "中国的", "人物"),
("kid", "n", "小孩", "人物"),
("men", "n", "男人(复数)", "人物"),
("people", "n", "", "人物"),
("person", "n", "", "人物"),
("women", "n", "女人(复数)", "人物"),
# 人物特征 (2)
("old", "adj", "年老的", "人物特征"),
("young", "adj", "年轻的", "人物特征"),
# 动作与行为 (12)
("begin", "v", "开始", "动作"),
("choose", "v", "选择", "动作"),
("complete", "v", "使完整", "动作"),
("get", "v", "收到", "动作"),
("hold", "v", "抓住", "动作"),
("know", "v", "知道", "动作"),
("pick up", "v", "捡起", "动作"),
("point", "v", "指向", "动作"),
("show", "v", "显示", "动作"),
("try", "n", "尝试", "动作"),
("understand", "v", "理解", "动作"),
("wave", "v", "挥动", "动作"),
# 动物 (2)
("crocodile", "n", "鳄鱼", "动物"),
("pet", "n", "宠物", "动物"),
# 地点与建筑 (3)
("China", "n", "中国", "地点"),
("hometown", "n", "家乡", "地点"),
("park", "n", "公园", "地点"),
# 学习用品 (4)
("eraser", "n", "橡皮擦", "学习用品"),
("pencil", "n", "铅笔", "学习用品"),
("rubber", "n", "橡皮", "学习用品"),
("ruler", "n", "尺子", "学习用品"),
# 学校生活 (13)
("blackboard", "n", "黑板", "学校"),
("Chinese", "n", "中文", "学校"),
("class", "n", "班级", "学校"),
("cross", "n", "十字标记", "学校"),
("example", "n", "例子", "学校"),
("learn", "v", "学习", "学校"),
("lesson", "n", "一节课", "学校"),
("paper", "adj", "纸质的", "学校"),
("playground", "n", "操场", "学校"),
("read", "v", "阅读", "学校"),
("subject", "n", "科目", "学校"),
("tick", "n", "对勾", "学校"),
("write", "v", "", "学校"),
# 家居与房屋 (11)
("apartment", "n", "公寓", "家居房屋"),
("bathroom", "n", "浴室", "家居房屋"),
("dining room", "n", "餐厅", "家居房屋"),
("door", "n", "", "家居房屋"),
("flat", "n", "公寓", "家居房屋"),
("hall", "n", "门厅", "家居房屋"),
("home", "adv", "回家/在家", "家居房屋"), # 虚词
("kitchen", "n", "厨房", "家居房屋"),
("living room", "n", "客厅", "家居房屋"),
("room", "n", "房间", "家居房屋"),
("toilet", "n", "厕所", "家居房屋"),
# 家居物品 (4)
("armchair", "n", "扶手椅", "家居物品"),
("bath", "n", "浴缸", "家居物品"),
("bookcase", "n", "书架", "家居物品"),
("lamp", "n", "台灯", "家居物品"),
# 家庭与朋友 (4)
("family", "n", "家庭", "家庭"),
("grandfather", "n", "祖父", "家庭"),
("grandmother", "n", "祖母", "家庭"),
("mother", "n", "母亲", "家庭"),
# 庆祝与节日 (1)
("candle", "n", "蜡烛", "庆祝"),
# 形状 (1)
("line", "n", "线", "形状"),
# 感受与情绪 (3)
("feel", "v", "感觉", "情绪"),
("sad", "adj", "悲伤的", "情绪"),
("smile", "n", "笑容", "情绪"),
# 指示和指代 (2)
("these", "det", "这些", "指代"), # 虚词
("those", "det", "那些", "指代"), # 虚词
# 数字 (1)
("number", "n", "数字", "数字"),
# 数量 (11)
("a lot", "adv", "非常", "数量"), # 虚词
("a lot", "pron", "大量", "数量"), # 虚词
("a lot of", "det", "大量的", "数量"), # 虚词
("add", "v", "添加", "数量"),
("double", "adj", "两倍的", "数量"),
("lots", "adv", "非常", "数量"), # 虚词
("lots", "pron", "大量", "数量"), # 虚词
("many", "det", "许多", "数量"), # 虚词
("one", "det", "一个", "数量"), # 虚词
("part", "n", "部分", "数量"),
("some", "det", "一些", "数量"), # 虚词
# 日常生活 (2)
("go to bed", "v", "上床睡觉", "日常"),
("go to sleep", "v", "睡觉", "日常"),
# 时间 (13)
("afternoon", "n", "下午", "时间"),
("ago", "adv", "以前", "时间"), # 虚词
("day", "n", "一天", "时间"),
("early", "adv", "早地", "时间"), # 虚词
("end", "n", "最后部分", "时间"),
("evening", "n", "晚上", "时间"),
("hour", "n", "小时", "时间"),
("minute", "n", "分钟", "时间"),
("month", "n", "", "时间"),
("now", "adv", "现在", "时间"), # 虚词
("today", "n", "今天", "时间"),
("tomorrow", "n", "明天", "时间"),
("year", "n", "", "时间"),
# 沟通与社交 (11)
("answer", "n", "答复", "沟通"),
("answer", "v", "回答", "沟通"),
("ask", "v", "询问", "沟通"),
("phone", "v", "给…打电话", "沟通"),
("question", "n", "问题", "沟通"),
("say", "v", "", "沟通"),
("speak", "v", "", "沟通"),
("talk", "v", "说话", "沟通"),
("tell", "v", "告诉", "沟通"),
("visit", "v", "拜访", "沟通"),
("want", "v", "想要", "沟通"),
# 爱好与休闲 (4)
("enjoy", "v", "享受", "爱好"),
("fun", "n", "乐趣", "爱好"),
("paint", "v", "用颜料绘画", "爱好"),
("piano", "n", "钢琴", "爱好"),
# 状态与描述 (12)
("closed", "adj", "关着的", "状态"),
("correct", "adj", "正确的", "状态"),
("English", "adj", "英格兰的", "状态"),
("fantastic", "adj", "极好的", "状态"),
("good", "adj", "好的", "状态"),
("great", "adj", "伟大的", "状态"),
("hard", "adj", "硬的", "状态"),
("interesting", "adj", "有趣的", "状态"),
("like", "prep", "", "状态"), # 虚词
("open", "adj", "开着的", "状态"),
("short", "adj", "短的", "状态"),
("silly", "adj", "愚蠢的", "状态"),
# 科技 (1)
("phone", "n", "电话", "科技"),
# 程度 (2)
("really", "adv", "真正地", "程度"), # 虚词
("very", "adv", "非常", "程度"), # 虚词
# 职业 (2)
("astronaut", "n", "宇航员", "职业"),
("job", "n", "工作", "职业"),
# 衣物与配饰 (4)
("baseball cap", "n", "棒球帽", "衣物"),
("glasses", "n", "眼镜", "衣物"),
("shoe", "n", "", "衣物"),
("wear", "v", "穿着", "衣物"),
# 购物 (3)
("bookshop", "n", "书店", "购物"),
("shop", "n", "商店", "购物"),
("store", "n", "商店", "购物"),
# 运动 (9)
("badminton", "n", "羽毛球", "运动"),
("ball", "n", "", "运动"),
("bounce", "v", "弹起", "运动"),
("hockey", "n", "曲棍球", "运动"),
("soccer", "n", "足球", "运动"),
("sport", "n", "运动", "运动"),
("table tennis", "n", "乒乓球", "运动"),
("tennis", "n", "网球", "运动"),
("tennis racket", "n", "网球拍", "运动"),
# 频率 (1)
("again", "adv", "再一次", "频率"), # 虚词
# 食物与饮品 (10)
("bean", "n", "豆,菜豆", "食物"),
("drink", "n", "饮料", "食物"),
("fruit", "n", "水果", "食物"),
("grape", "n", "葡萄", "食物"),
("kiwi", "n", "猕猴桃", "食物"),
("lime", "n", "酸橙", "食物"),
("pea", "n", "豌豆", "食物"),
("pear", "n", "", "食物"),
("pineapple", "n", "菠萝", "食物"),
("sweet(s)", "n", "糖果", "食物"),
]
print(f"总词数: {len(ALL_WORDS)}")
virtual = [(w,p,m,t) for w,p,m,t in ALL_WORDS if p in ("adv","pron","det","prep")]
print(f"虚词数: {len(virtual)}")

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---
name: contextual-word-allocation
description: >
儿童教育游戏动画剧本的情境化选词工具。将词库Excel/列表)中的单词知识点,
按照故事情境而非词义类别分组分配至每个Unit的Lesson中
使每个Lesson的4个单词能自然地支撑一个贴近日常的小故事情境。
**触发场景:**
(1) 用户提供单词表(含单词/词性/词义和Unit故事背景设定
(2) 需要将词库拆分为每4词一组的情境化分配方案
(3) 需要给出情境名称≤6字和聚合理由
(4) 用户提到「情境化选词」「单词分配」「词库分组」「Lesson选词」
---
# 情境化选词工作流
## 核心概念
**情境化选词 ≠ 词义分类**
- ❌ 传统blue/red/yellow/pink → 【颜色】
- ✅ 情境化autumn/leaf/yellow/orange → 【秋季拾叶】(配秋天捡落叶做艺术品的故事)
词汇从属于情境,情境服务于故事,故事符合儿童日常体验。
## 输入规格
1. **词库文件**Excel/列表):包含 `单词 | 词性 | 词义 | 原始主题分类`
2. **Unit背景设定**每个Unit的故事一句话概要、关键剧情、出场角色
3. **分配规格**Units数量 × 5 Lessons/Unit × 4词/Lesson = 总词数
## 工作流程5步
### Step 1词库预处理
- 读取词库文件,提取全部词条(含词性,同词多词性视为独立词条)
- 统计虚词adv/pron/det/prep数量
- 验证:总词数 = Units × 5 × 4
### Step 2虚词规划
每Unit需含 **2-3个虚词**。先均衡分配虚词到各Unit再填充实词。
- 规划公式:虚词总数 / Units数 ≈ 每Unit虚词配额
- 调整原则与Unit故事情境自然契合的虚词优先分配如ago=「以前」适合「收到旧包裹」的情节)
- 记录虚词分配表后续Step 4严格遵守
### Step 3主题-Unit映射
对照Unit故事背景将词库中天然契合该Unit主题的词群预标注
- 扫描词义/原始主题找出与Unit场景强相关的词
- 避免强行「凑主题」——无强关联的词可放入暂空池(若有)
### Step 4逐Lesson分配核心步骤
每组4词需同时满足
1. **≥3词与本Lesson角色行为/话题强相关**第4词可为虚词或弱关联词
2. **4词共同指向同一个生活化情境**(可用一句话描述这个场景)
3. **虚词自然嵌入**,不显突兀
分配顺序建议:
1. 先锁定Lesson核心情境来自Unit故事
2. 找3个与情境强相关的实词
3. 从该Unit的虚词配额中选1个最契合的虚词补位
4. 若虚词已配完,可用弱关联实词补位
### Step 5全局验证
分配完成后必须执行:
- [ ] 总词条数 = 预期数(无遗漏)
- [ ] 无重复(每个词条仅出现一次)
- [ ] 每Unit虚词数量在2-3范围内
- [ ] 所有Unit虚词合计 = 词库虚词总数
## 输出格式
每个Lesson输出
```
| Lesson编号 | 情境名称≤6字 | 单词1(词性,词义) 单词2 单词3 单词4 | 聚合理由说明4词如何共同构建一个情境|
```
按Unit分组表格形式呈现。
## 质量标准
**好的情境聚合(符合以下特征):**
- 4词放在一起能在脑海中浮现一个具体场景画面
- 虚词的用法在情境里是自然的(孩子能感受到它的意思)
- 情境贴近5-9岁儿童日常符合「低风险高情绪」原则
**需要重新考虑的分组(出现以下特征):**
- 4词凑在一起感觉很随机找不到共同的场景
- 强行说教(词义直接=教训)
- 虚词嵌入感觉生硬,像「单词+adv填空」
## 注意事项
- 同拼写不同词性/词义的词,视为独立词条
- 暂空池Unit若有用于放置其余Unit塞不下的词词汇选择灵活度最高
- 分配草稿完成后等待用户逐Unit微调不要急于输出剧本正文

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# 情境化选词工作示例
## 实际案例L1-S2 U17~U242026-04-03
### 基本参数
- 词库160词条含虚词18个
- 分配目标8 Units × 5 Lessons × 4词 = 160词
- 虚词分布U17×2, U18×2, U19×2, U20×3, U21×2, U22×2, U23×3, U24×2 = 18 ✓
### 虚词统计与分配示例
词库中共18个虚词adv/pron/det/prep
| 虚词 | 词性 | 词义 | 分配Unit | 分配理由 |
|------|------|------|---------|---------|
| ago | adv | 以前 | U17-L1 | 包裹数年前寄出ago天然嵌入「时间跨越」情境 |
| home | adv | 回家/在家 | U17-L4 | 速猴行为神秘主角回home自然收尾 |
| early | adv | 早地 | U18-L1 | 上学场景early早起天然匹配 |
| now | adv | 现在 | U18-L3 | 课堂进行中now强调当下 |
| again | adv | 再一次 | U19-L2 | 再试一次完成任务again语义完全贴合 |
| like | prep | 像 | U19-L3 | 打比方情境like作比喻连接词 |
| a lot | adv | 非常 | U20-L3 | 乒乓球a lot地弹跳副词修饰动作 |
| many | det | 许多 | U20-L1 | 运动会many项目限定词描述规模 |
| very | adv | 非常 | U20-L1 | 运动会very exciting强调程度 |
| some | det | 一些 | U21-L1 | 迷路学者ask有没有some水 |
| these | det | 这些 | U21-L2 | 搭基地时「把these材料add进去」 |
| a lot of | det | 大量的 | U22-L1 | 速猴备好a lot of糖果诱惑孩子 |
| a lot | pron | 大量 | U22-L4 | 蜡烛仪式a lot of children聚集 |
| lots | adv | 非常 | U23-L1 | 假镇长发布lots of奇怪命令 |
| lots | pron | 大量 | U23-L3 | 还有lots of证据要查 |
| really | adv | 真正地 | U23-L2 | 「这person really是镇长吗」 |
| one | det | 一个 | U24-L4 | one by one分配任务 |
| those | det | 那些 | U24-L3 | those圆球机器人所需的零件 |
### 词库预处理脚本参考
读取Excel词库时的Python核心逻辑
```python
import openpyxl
wb = openpyxl.load_workbook('wordlist.xlsx')
ws = wb['单词表']
words = []
for row in ws.iter_rows(min_row=2, values_only=True):
word, pos, meaning, theme = row[1], row[2], row[3], row[4]
if word:
words.append((word, pos, meaning, theme))
virtual = [(w,p,m,t) for w,p,m,t in words if p in ('adv','pron','det','prep')]
```
### 验证脚本参考
```python
used = {}
def assign(word, pos, unit, lesson):
key = (word, pos)
if key in used:
print(f"DUPLICATE [{unit}-{lesson}]: {word}({pos}) -- already in {used[key]}")
return False
used[key] = f"{unit}-{lesson}"
return True
# 分配完成后验证
remaining = ALL_WORDS_SET - set(used.keys())
assert len(remaining) == 0, f"Missing words: {remaining}"
```