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## 核心规则
- ❗❗ **身份红线(永不可违背):** 我是小编xiaobian只能使用 xiaobian 的凭证操作飞书。不得擅自调用 xiaoyan 或其他任何应用的凭证。遇到问题应先排查自身凭证问题,而非绕道用其他应用
- 所有飞书操作统一使用Bot身份执行禁止触发用户授权
- 飞书消息发送:使用 `skills/lark-send-message-as-bot.vala` 或官方 `lark-im` 技能
- 飞书知识库读写:使用 `skills/lark_wiki_operate_as_bot.vala` 或官方 `lark-wiki` / `lark-doc` 技能,仅支持知识库(/wiki/)文档
@ -97,6 +98,8 @@
## 经验教训
- ❗ lark-cli 认证失败但 curl 直接调用正常时,检查 `{CONFIG_DIR}/openclaw/config.json` 是否存在且格式正确lark-cli 优先读取此文件)
- ❗ 飞书文档精确更新推荐用 DocX Block API先获取 blocks 找到 block_id再逐个 PATCH比 str_replace 更稳定
- ❗ **禁止在飞书知识库Wiki中新建文档** —— 知识库由编剧团队维护Bot只做读取。输出文件剧本表格等应创建为独立的电子表格Sheets不要放入Wiki知识库
- 飞书sheet类型文档无法通过 `lark-cli docs +fetch` 读取,需用 Sheets V2 API
- 飞书知识库中的PDF文件需通过 Drive API 下载到本地后用pdf工具解析

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- **用途:** 知识库文档读取(部分知识空间仅对小研授权)
### 飞书CLI版本
- **lark-cli** v1.0.27
- **lark-cli** v1.0.47
- **官方Skills位置** `~/.openclaw/workspace-xiaobian/.agents/skills/lark-*`24个官方技能
### 凭证目录结构注意事项
- lark-cli 实际读取的配置文件是 `{CONFIG_DIR}/openclaw/config.json`(不是顶层的 `config.json`
- 如果 lark-cli 报 `code: 10003, invalid_client`,优先检查 `{CONFIG_DIR}/openclaw/config.json` 是否存在且格式正确
- 正确格式参考:
```json
{
"apps": [
{
"appId": "cli_xxx",
"appSecret": "xxx",
"brand": "feishu",
"lang": "zh",
"defaultAs": "bot",
"strictMode": "bot",
"users": null
}
]
}
```
## 飞书电子表格读取
直接通过飞书 Sheets V2 API + Bot身份的 `tenant_access_token` 调用:
@ -49,6 +69,55 @@ curl -s "https://open.feishu.cn/open-apis/sheets/v2/spreadsheets/<TOKEN>/values/
- **位置:** `/root/.openclaw/workspace-xiaobian/secrets.md`
- **规则:** 所有密钥/Token仅存于此文件禁止在其他文件中出现
## 飞书云文档操作DocX API
### 操作方式优先级
1. **首选:`lark-cli docs +fetch / +update`**(已修复,均可正常使用)
- 读取:`lark-cli docs +fetch --api-version v2 --doc <doc_id> --as bot`
- 写入:`lark-cli docs +update --api-version v2 --doc <doc_id> --as bot --command <cmd> ...`
- 支持的 command`str_replace` / `block_insert_after` / `block_replace` / `block_delete` / `append` / `overwrite`
- `str_replace` XML模式仅支持行内匹配Markdown模式(`--doc-format markdown`)支持跨行 + `前缀...后缀`省略号语法
2. **备用:直接调用飞书 DocX REST API**(适用于精确 block 级别操作)
```bash
# 获取 token
APP_ID=$(jq -r '.apps[0].appId' /root/.openclaw/credentials/xiaobian/config.json)
APP_SECRET=$(jq -r '.apps[0].appSecret' /root/.openclaw/credentials/xiaobian/config.json)
TOKEN=$(curl -s -X POST "https://open.feishu.cn/open-apis/auth/v3/tenant_access_token/internal" \
-H "Content-Type: application/json" \
-d "{\"app_id\":\"$APP_ID\",\"app_secret\":\"$APP_SECRET\"}" | jq -r '.tenant_access_token')
# 读取文档元信息
curl -s "https://open.feishu.cn/open-apis/docx/v1/documents/<doc_id>" -H "Authorization: Bearer $TOKEN"
# 获取所有 blocks
curl -s "https://open.feishu.cn/open-apis/docx/v1/documents/<doc_id>/blocks?page_size=500" -H "Authorization: Bearer $TOKEN"
# 更新单个 block 的文本内容
curl -s -X PATCH "https://open.feishu.cn/open-apis/docx/v1/documents/<doc_id>/blocks/<block_id>" \
-H "Authorization: Bearer $TOKEN" \
-H "Content-Type: application/json" \
-d '{
"update_text_elements": {
"elements": [{"text_run": {"content": "新内容"}}]
}
}'
```
### 典型工作流(精确更新文档内容)
1. 用 `docs +fetch --api-version v2` 获取文档全文 HTML
2. 定位目标段落,获取 blocks 列表找到对应 block_id
3. 用 `PATCH /blocks/<block_id>``update_text_elements` 逐个更新
4. 再次 fetch 验证结果
### 常见问题
- **lark-cli `str_replace` 匹配不到**:飞书文档内部按 block 存储,`str_replace` 在 XML 模式下不能跨 block 匹配。如需跨段替换,用 `--doc-format markdown` + 省略号语法,或用 block 级别 API
- **权限问题**xiaobian 有文档读写权限xiaoyan 仅有读取权限
- **Block types**2=正文段落(text), 4=二级标题(heading2)
## 安全提示
- 所有飞书操作使用Bot身份禁止触发用户授权

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> **项目周期:** 2026-06-11 起
> **负责人:** 林逸瀚(编剧)+ 小编(辅助)
> **最后更新:** 2026-06-11
> **最后更新:** 2026-06-12
---
@ -118,13 +118,13 @@ User深入地底发现另一片天地。找到Vicky地底居然有太阳/S
| 「承」节奏表 | ✅ 已完成 | V1.2定稿5个中互动 |
| 「承」剧本 | ✅ 已完成 | V1→林逸翰修订定稿5个中互动 |
| 「承」最终定稿 | ✅ 已完成 | 林逸翰修改后回传,飞书知识库同文档 |
| 「转」节奏表 | ⬜ 待开始 | |
| 「转」剧本 | ⬜ 待开始 | |
| 「转」最终定稿 | ⬜ 待开始 | |
| 「合」节奏表 | ⬜ 待开始 | |
| 「合」剧本 | ⬜ 待开始 | |
| 「合」最终定稿 | ⬜ 待开始 | |
| **整体** | 🔄 进行中 | 「起」「承」定稿,待产出「转」 |
| 「转」节奏表 | ✅ 已完成 | V2.1定稿3个中互动 |
| 「转」剧本 | ✅ 已完成 | V1→林逸瀚修订定稿 |
| 「转」最终定稿 | ✅ 已完成 | 林逸瀚修改后回传,飞书知识库同文档 |
| 「合」节奏表 | ✅ 已完成 | V1.1定稿3个中互动+1核心互动(听力选择) |
| 「合」剧本 | ✅ 已完成 | V1→林逸瀚修订定稿 |
| 「合」最终定稿 | ✅ 已完成 | 林逸瀚修改后回传,飞书知识库同文档 |
| **整体** | ✅ 已完成 | 起承转合全课定稿 |
#### 「起」定稿摘要
@ -142,26 +142,46 @@ User深入地底发现另一片天地。找到Vicky地底居然有太阳/S
- 知识点输出Place×1, Rainy×1, Sunny×1, Windy×2, It is...×4
- 源文档https://makee-interactive.feishu.cn/wiki/SaolwoH9FiadankfzAgcG8R7ntf
#### 「转」定稿摘要
- 场景:零号生态球·控制台区域
- 角色User、Vicky、May
- 中互动3个对话互动×3
- 知识点输出Rainy×1, Windy×1, Sunny×1, It is...×3
- 核心事件Ben帽子卡住控制杆→天气疑押折磨→解除
- 源文档https://makee-interactive.feishu.cn/wiki/SaolwoH9FiadankfzAgcG8R7ntf
#### 「合」定稿摘要
- 场景:零号生态球·干涸河床
- 角色User、Vicky、May、Ben
- 中互动3个对话互动×1 + 插入图互动×2
- 核心互动1个听力选择3题覆盖Rainy/Windy/Sunny
- 知识点输出Rainy×1, Windy×1, Sunny×1, It is...×3, What is this place?×2, Place×1
- 核心事件Rain灌水→Windy吹浮板造桥→过河→Sunny团聚→Ben讲述经历
- 源文档https://makee-interactive.feishu.cn/wiki/SaolwoH9FiadankfzAgcG8R7ntf
---
### U25 L3
#### 故事大纲
(待林逸瀚提供)
User和Ben、May、Vicky准备离开地心生态球但地块突然震动打乱地形。发现墙上九宫格拼图地图可操控地块尝试拼出新路径离开。
#### 教学元素
(待定)
- 单词Grass(n) / Rock(n) / Different(adj) / Near(prep)
- 句型:...is/are (not) near... / ...is/are different
#### 当前进度
| 阶段 | 状态 | 备注 |
|------|------|------|
| 故事大纲 + 知识点 | ⬜ 待开始 | |
| 「起」节奏表 | ⬜ 待开始 | |
| 「起」剧本 | ⬜ 待开始 | |
| 「起」最终定稿 | ⬜ 待开始 | |
| 故事大纲 + 知识点 | ✅ 已完成 | 4词+2句型飞书文档已确认 |
| 「起」节奏表 | ✅ 已完成 | 3桥段精简版 |
| 「起」剧本 | ✅ 已完成 | 林逸瀚定稿2个中互动 |
| 「起」最终定稿 | ✅ 已完成 | 飞书知识库同文档 |
| 「承」节奏表 | ⬜ 待开始 | |
| 「承」剧本 | ⬜ 待开始 | |
| 「承」最终定稿 | ⬜ 待开始 | |
@ -171,7 +191,18 @@ User深入地底发现另一片天地。找到Vicky地底居然有太阳/S
| 「合」节奏表 | ⬜ 待开始 | |
| 「合」剧本 | ⬜ 待开始 | |
| 「合」最终定稿 | ⬜ 待开始 | |
| **整体** | ⬜ 待开始 | |
| **整体** | 🔄 进行中 | 起✅,承转合待开始 |
#### 「起」定稿摘要
- 场景零号生态球入口State 1→State 2 地块打乱)
- 角色User、Ben、May、Vicky
- 中互动2个对话互动×2
- 中互动①User输出 "They are different now!"different×1
- 中互动②User输出 "Vicky, stand near me."near×1
- 知识点输入Different×2, Near×1, Grass×1, Rock×1
- 知识点输出Different×1, Near×1
- 源文档https://makee-interactive.feishu.cn/wiki/N5zkwnucUio6WrkbpuwcWyWKnme
---

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# active_tasks.md — 活跃长线任务索引
# 进行中的长线任务
本文件记录当前所有进行中的长线写作任务。会话重置后,小编通过本文件快速恢复任务上下文。
| # | 任务名称 | 发起人 | 创建时间 | 状态 | 最新进展 |
|---|---------|--------|----------|------|----------|
| 1 | U28-U36选词 | 胡笳 | 2026-06-11 | 进行中 | U30/U33/U34定稿U29词表框架确认待故事细节审批U28待重设计 |
**最后更新:** 2026-06-11林逸瀚 U25 L2-L5 启动)
## 单元状态
---
| Unit | 状态 | 进度 |
|------|------|------|
| U28 | 🔴 待重设计 | 职业体验周指定词12个方位词待分配 |
| U29 | 🟡 词表确认中 | L1-L5词已定等待胡笳审批故事细节 |
| U30 | ✅ 定稿 | 马戏巡游 |
| U31 | 🟡 L1-L4确认 | L5暂定 |
| U32 | 🔴 待重设计 | 小小园地 |
| U33 | ✅ 定稿 | 森林派对(cup→glass) |
| U34 | ✅ 定稿 | 孤独空谷(above→up, need) |
| U35 | 🔴 待重设计 | 永不离弃 |
| U36 | 🟡 部分定稿 | L1 3词/L2 3词L3-L5全空 |
## 当前活跃任务
| # | 任务名称 | 日志文件 | 创建者 | 创建日期 | 当前进度 |
|---|----------|----------|--------|----------|----------|
| 1 | S2结尾3课剧本撰写 | `task_log/S2结尾3课剧本撰写.md` | 胡笳b7g5c9d6 | 2026-05-22 | ✅ 已完成U23-L3→U24-L1→U24-L5 全三课) |
| 2 | U23L4剧本 | `task_log/U23L4剧本.md` | 姜小妹ou_3abad542579ba871b293d126f8f206ee | 2026-05-21 | 刚创建,待启动 |
| 3 | 密道书店Lesson | `task_log/密道书店Lesson.md` | 王珞ou_24c55250c8dd62a40535b183a9bc83e5 | 2026-05-21 | ✅ 已完成 |
| 4 | U23-L1剧本 | `task_log/U23-L1剧本.md` | 林逸瀚ou_859415bde7f8e07cf5f24940f299a287 | 2026-05-22 | 起✅承✅转✅合✅,全课完成 |
| 5 | U23L5剧本 | `task_log/U23L5剧本.md` | 姜小妹ou_3abad542579ba871b293d126f8f206ee | 2026-05-25 | V1全稿完成待审阅 |
| 6 | U23-L2剧本 | `task_log/U23-L2剧本.md` | 林逸瀚ou_859415bde7f8e07cf5f24940f299a287 | 2026-05-25 | ✅ 起承转合全课完成 |
| 7 | U24L4剧本 | `task_log/U24L4剧本.md` | 王珞ou_24c55250c8dd62a40535b183a9bc83e5 | 2026-05-25 | 大纲讨论中 |
| 8 | U24-L2剧本 | `task_log/U24-L2剧本.md` | 林逸瀚ou_859415bde7f8e07cf5f24940f299a287 | 2026-05-25 | ✅ 已完成(起承转合全课定稿) |
| 9 | S3U26L1剧本 | `task_log/S3U26L1剧本.md` | 姜小妹ou_3abad542579ba871b293d126f8f206ee | 2026-06-04 | 大纲✅,待进入节奏表 |
| 10 | S3U26L2剧本 | `task_log/S3U26L2剧本.md` | 姜小妹ou_3abad542579ba871b293d126f8f206ee | 2026-06-05 | 大纲阶段,刚启动 |
| 11 | S3U26L3剧本 | `task_log/S3U26L3剧本.md` | 姜小妹ou_3abad542579ba871b293d126f8f206ee | 2026-06-08 | 大纲阶段,刚启动 |
| 12 | S3U26L4剧本 | `task_log/S3U26L4剧本.md` | 姜小妹ou_3abad542579ba871b293d126f8f206ee | 2026-06-08 | 大纲阶段,刚启动 |
| 13 | U25 L2-L5剧本 | `U25_Progress.md` | 林逸瀚ou_859415bde7f8e07cf5f24940f299a287 | 2026-06-11 | 待启动起承转合4课 |
| 14 | U27-L1剧本 | `task_log/U27-L1剧本.md` | 王珞ou_24c55250c8dd62a40535b183a9bc83e5 | 2026-06-11 | 大纲讨论中 |
| 15 | U28-U36选词 | `task_log/U28-U36选词.md` | 胡笳b7g5c9d6 | 2026-06-11 | 计划制定中 |
---
## 任务恢复方式
编剧说"继续{任务名称}"或"查{任务名称}进度"即可恢复对应任务。
---
## 归档说明
已完成的任务从本表移除,日志文件保留在 `task_log/` 目录作为历史记录。
## 关键上下文
- 输出文档: https://makee-interactive.feishu.cn/docx/EbSrd0a8aorg4jxDsrucXpqwnQc
- 词库表格: W6K3soGXEhr2HetetSJclaGNnWe (Sheet: PSpSrt)
- S3词汇表: 胡笳提供79词已插入约53词剩余约26词
- 方位介词全局分配进行中

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- **创建时间:** 2026-06-04 15:15
- **创建者:** 姜小妹ou_3abad542579ba871b293d126f8f206ee
- **任务目标:** 撰写S3 U26 L1完整剧本从大纲到剧本全流程
- **当前状态:** 进行中
- **当前状态:** ✅ 已完成
---
@ -19,9 +19,16 @@
(按时间倒序,每次阶段性通过后追加一条)
### 2026-06-12全课定稿 ✅
- 姜小妹完成全课剧本并上传飞书知识库
- 飞书链接https://makee-interactive.feishu.cn/wiki/MTkAw3lQvisPZLkHo4lcUsomn7g
- 核心互动(听力选择:乘车礼仪与规则)由小编设计,姜小妹直接采用
- 全课结构:起(灯塔外→等车→上车)→ 承(上坡路+石子路)→ 转(让座+Anna上车→ 合(儿歌+到站)
- 中互动约 13-15 个 + 核心互动 1 个
- 对比复盘已完成,写作风格偏好已沉淀到个人偏好文件
### 2026-06-05大纲阶段完成 ✅
- 起承转合大纲确认通过
- 知识点road, bus stop, seat, seat belt, thirty (30)
- 儿歌(中英双语)已产出
- 待确认Rock受伤铺垫、动物贴贴动机、Tom身份交代
- 下一步:编剧确认后进入节奏表阶段

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@ -0,0 +1,46 @@
# 任务日志U27-L2剧本
- **创建时间:** 2026-06-12 16:26
- **创建者:** 王珞ou_24c55250c8dd62a40535b183a9bc83e5
- **任务目标:** 撰写S3-U27-L2单个Lesson剧本体育课变舞蹈课Rock vs Anna教跳舞
- **当前状态:** 进行中
---
## 基本信息
- **单词知识点:** Tuesday / dance (v.) / up / down
- **句型知识点:** How do we dance well? / To dance well, you……
- **出场角色:** User、Ben、Bingo
- **其他出场NPC** Rock、Anna
- **核心互动类型:** 待定
---
## 关键决策
- dance 确定为**动词**词性
- 句型选择How do we dance well? + To dance well, you……一问一答对仗
- 体育课设定原本是Sally教的PE课因Sally值班改成Dance课
---
## 进度记录
(按时间倒序,每次阶段性通过后追加一条)
### 2026-06-12 — 全课剧本通过
- **当前阶段:** 大纲✅ 节奏表✅ 剧本✅起承转合全Pass
- **通过内容:** 起承转合四段剧本完整版Rock vs Anna教跳舞 → 争吵 → Bingo顿悟 → 全员共舞)
- **中互动:** 15个 + 1核心互动听力选择= 16个
- **知识点输出:** Tuesday×3 / dance×3 / up×3 / down×3 / 句型×3+3 全部≥3✅
- **格式修正:** 台词列不含动作描写,动作统一放剧情描述列
- **已确认:**
- 词性dance = 动词
- 句型How do we dance well? / To dance well, you……
- up/down = 方位副词手举up/放down
- Ben为背景同伴不安排特殊角色
- Rock是美术老师代课教跳舞会跳舞
- 核心互动:听力选择(合段,听指令选动作图片)
- 体育课设定Sally的PE课 → Sally值班 → Rock和Anna分别被拜托代课

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- **词库:** 飞书表格 `W6K3soGXEhr2HetetSJclaGNnWe`S3词表 副本)
- **故事大纲:** 飞书文档 `EXXcd6wM5oG89hxMUZIcYOTsnLb`Level 1 - S3 绿意新生)
- **词池规模:** 416个未分配词条需从中选出180个
- **词性分布:** n:204 / v:68 / adj:64 / adv:32 / num:17 / prep:15 / pron:11 / det:5
- **虚词总量:** 63个adv+prep+pron+det
- **输出文档:** https://makee-interactive.feishu.cn/docx/EbSrd0a8aorg4jxDsrucXpqwnQc
## Unit故事概要
| Unit | 标题 | 故事主线 | 单词主题提示 |
|------|------|----------|-------------|
| U28 | 乡村奥德赛 | 带Bingo认识社区建筑 | 社区地点与建筑 |
| U29 | 追逐星星 | 带Bingo认识自然环境四季岛 | 自然/天体/季节景观 |
| U30 | 马戏巡游 | 马戏团来镇+Bingo闯祸 | 马戏团/动物/冲突 |
| U31 | 家与家人 | 父母回归+Bingo离开 | 家庭/情感 |
| U32 | 小小园地 | Bingo打理生态球 | 自然/气候/动物 |
| U33 | 森林派对 | Bingo办Party+孤独 | 派对/社交/情绪 |
| U34 | 孤独空谷 | 生态球衰变+Bingo崩溃 | 情绪/变化/自然衰败 |
| U35 | 永不离弃 | 孩子们返回+解开心结 | 冬季征兆/四季循环 |
| U36 | 冬假快乐 | 第一场雪+接纳情绪 | 冬季活动/情感成长 |
| Unit | 标题 | 故事主线 | 状态 |
|------|------|----------|------|
| U28 | 乡村奥德赛 | 职业体验周User的叔叔阿姨登场 | 🔴 重设计 |
| U29 | 追逐星星 | 追流星穿越四季岛 | 🟡 L1-L5 词已定,故事细节确认中 |
| U30 | 马戏巡游 | 马戏团来镇+Bingo闯祸 | ✅ 定稿 |
| U31 | 家与家人 | 父母回归+Bingo离开 | 🟡 L1-L4确认/L5暂定 |
| U32 | 小小园地 | Bingo打理生态球 | 🔴 待重设计 |
| U33 | 森林派对 | Bingo办Party+孤独 | ✅ 定稿(cup→glass) |
| U34 | 孤独空谷 | 生态球衰变+Bingo崩溃 | ✅ 定稿(above→up, need) |
| U35 | 永不离弃 | 孩子们返回+解开心结 | 🔴 待重设计 |
| U36 | 冬假快乐 | 第一场雪+接纳情绪 | 🟡 L1/L2部分定稿 |
---
## 进度记录
(按时间倒序,每次阶段性通过后追加一条
(按时间倒序)
### 2026-06-13 — S3词汇全局重分配进行中
**协作人:** 胡笳
#### U34 修改定稿
- L2: above(prep) → up(prep,在……上面)
- L5: cry(v) → need(v,需要)
- 定稿plant(n)/leaf-leaves(n)/fall(v)/water(v) | feed(v)/inside(adv)/up(prep)/below(prep) | fix(v)/call(v)/email(v)/difficult(adj) | mountain(n)/shout(v)/far(adv)/loudly(adv) | need(v)/terrible(adj)/weak(adj)/ill(adj)
#### U33 修改定稿
- L2: cup(n) → glass(n,玻璃杯) —— cup释放给U28
#### S3词汇表分析
- 胡笳提供了79词S3需要插入的单词表
- 已插入U25-U3649词词池标注19 + U28-U36草案30
- 尚未插入30词
- 按Unit主题初步分组U28(10词)/U29(7词)/U32(7词)/U35(4词)/U36(2词)
#### U36 修订
- L1: weather(n) + temperature(n) + snow(v) + 第4词待定
- L2: ice(n)移给U29L2重构思中
- L3/L4/L5: 暂空
#### U29 追星星的孩子(定稿中)
**故事线:** Bingo第一次在沙漠镇看到真正的星空一颗流星划过——他问"它掉到哪去了?"孩子们决定一起去找。
**L1 流星之夜:** moon(n) + star(n) + sky(n) + above(prep)
→ 星空之上,流星坠落
**L2 春谷·瀑布拦路:** forest(n) + hill(n) + waterfall(n) + back(n)
→ 穿过森林翻过山丘,绕到瀑布后面——光痕不在这里
**L3 夏林·暴雨彩虹:** jungle(n) + rain(n) + rainbow(n) + wet(adj)
→ 暴雨打湿所有人,雨停后彩虹跨过丛林——光痕在彩虹尽头闪了一下
**L4 秋原·探测器重启:** dry(adj) + wind(n) + work(v) + near(adv)
→ 小圆球被雨泡短路,干风把它吹干,重新工作——嘀嘀,陨石在附近
**L5 冰湖·倒影之下:** lake(n) + ice(n) + walk(n) + below(prep)
→ 光痕消失,低头看冰面——整片星空倒映在冰湖之下,那颗流星也在里面
**虚词/方位词:** above(L1) + back(L2) + near(L4) + below(L5) = 4
- over(L2)被否——难以使用改为back(n,后面)
- into(L3)被否——不需要
**有效反馈:**
1. 盖娅在S2结尾已休眠不能使用
2. 冲出地面的藤蔓是Level 1结尾此时未发生
3. panda从U29选词中删除
4. 动物就是动物,不会说话
5. L1 cloud → above方位词优先
6. L2 rainbow移到L3故事独立
7. L3 river和rain功能重复保留rain+rainbow
8. L4 干风吹干探测器→重新工作→提示在附近
9. L5 below优先用在这里倒影在冰层之下U34-L2另选
#### U28 职业体验周(设计中)
- 故事:沙漠镇职业体验周,认识叔叔阿姨
- 胡笳指定词aunt, uncle, doctor, nurse, police, driver, worker, coffee, shop, kitten, puppy, cup
- cup(n)已从U33-L2释放
- 方位词密集插入beside, front, outside, above, near, back, around7个待确认分散策略
#### 方位介词全局分配
pool可用方位词above, around, back, below, beside, bottom, down, downstairs, far, front, inside, into, left, middle, near, off, opposite, out of, out, outside, over, round, top, up, upstairs
- U34已占用inside(adv) + up(prep) + below(prep) + far(adv)
- U29已分配above(L1) + back(L2) + near(L4) + below(L5)
- 待分配beside, front, outside, around, down, into, left, out, over, round, top, bottom等
---
### 2026-06-11 — U30定稿
- **通过内容:** U30 马戏巡游全5课定稿
- **有效反馈:**
- **有效反馈:**
1. band不适合凭空出现更适合User和伙伴们组建band的情节
2. 单元剧故事没有很强的连续性Lesson间应相对独立
3. 选词不能过于依赖场景和动作互动,要适配点击对话为主的游戏
@ -42,6 +112,15 @@
5. 每个Unit需要至少分配虚词
- **释放回词池:** exciting, clever, skip, quickly, band, loud, net, climb, careful
- **输出文档:** https://makee-interactive.feishu.cn/docx/EbSrd0a8aorg4jxDsrucXpqwnQc
### 2026-06-12 — U34定稿
见上文2026-06-13条目中U34最终方案
### 2026-06-12 — U33定稿
见上文2026-06-13条目中U33最终方案涉及cup→glass互换
### 2026-06-11 — U31修订中
- **通过内容:** U31 L1-L4 确认L5暂定
@ -50,6 +129,4 @@
2. drive应在具体驾车场景中不是口头描述
3. L5需要为后续故事埋伏笔待确认
- **释放回词池:** drive, everyone, aunt, uncle, stairs, laugh(v), quiet, busy, granddaughter, grandson, age, wish, dream
- **当前进度:** U30定稿U31 L1-L4确认/L5暂定待继续U33修订
---
- **当前进度:** U30定稿U31 L1-L4确认/L5暂定U33定稿待继续U31 L5或U32

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"snippet": "# 2026-05-15 工作日志 ## U21 L4 剧本工程 — V1初稿完成 **协作人:** 王珞(编剧) ### 今日完成 - 大纲讨论角色确认Rebecca新建、起承转合拆分转中被困+结盟上移到承) - 节奏表V1产出 → 王珞确认 - 起/承/转/合 剧本V1全部完成 - Excel写入飞书表格4 Sheet ### 角色库更新 - 新建 `Rebecca.md`新晋Pioneer勤奋努力 - Clare Hope 补充Pioneer身份、U19离开地球执行任务、Vala学院入学日期9月1日 - Fred Hope 补充:同上 ### 关键决策 - Sally只在门厅速猴出场后不在场所以被困无人直接解围 - 速猴平面图是偷来的 - User看到速猴背影 → 追上去非Jay主动打招呼 - 结盟过程User怪速猴 → 互怼 → Jay打破僵局 → Lin撞墙 → 不得不合作 → 碰拳(非握手) - Jay说傻话、Lin更慎重总让Jay闭嘴 - User已知父母是开拓者U19情感是既骄傲又思念 - 密码日期9月1日 - 转中Lin焦急催促 vs User沉浸研究的反差 - BoBo不出场 ### 中互动统计 - 起4 | 承5 | 转7 | 合1核心互动-写作)| **总计17个** ### 知识点输出 - flat:3 / hall:3 / room:3 / know:4 / Do you know...:2 / What is in...:4 ✅ ### 定稿文档 - https://makee-in",
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"source": "memory",
"snippet": "# 2026-05-22 工作日志 ## S2结尾3课大纲撰写 — 完成归档 ✅ **协作人:** 胡笳(业务负责人) ### 今日完成 - U24-L5 终极守护 大纲:胡笳发来修订版,对照旧版完成差异分析 - 修订版核心变化5段→4段合并回家+一个都不能少、Gaia提前登场、新增巨型球体矩阵视觉元素、BoBo/DiDi告别差异化 - 胡笳确认三课大纲全部定稿 - 任务完成沉淀9条反馈写入 `script_feedback_log.md`#12-20 - 任务归档:从 `active_tasks.md` 移除 ### 沉淀到知识库的9条 写入 `business_knowledge/script_feedback_log.md` - #12 知识点词性大纲层级强制统一 - #13 知识点必须是故事驱动力 - #14 知识点均匀分布+每段独立情感主题 - #15 一个Lesson需2-4个独立事件序列 - #16 喜剧节奏是儿童动画呼吸口 - #17-20 设计哲学4条极简目标/情感>科技/知识点驱动情感/多方信息来源) ## S2结尾3课剧本撰写 — 新任务启动 **创建者:** 胡笳 **来源任务:** S2结尾3课大纲撰写已完成 - 新日志:`business_knowledge/task_log/S2结尾3课剧本撰写.md` - 从旧日志转移了故事背景、三课定稿大纲、场景需求、13条剧本撰写注意 - 已注册到 `active_tasks.md`",
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"firstRecalledAt": "2026-05-25T02:52:07.005Z",
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"snippet": "# 2026-06-12 工作日志 ## U28-U36选词任务 — U33定稿 **协作人:** 胡笳(业务负责人) ### U33 森林派对 定稿方案 | L | 情境 | 词1 | 词2 | 词3 | 词4 | |---|------|------|------|------|------| | 1 | 发出邀请 | party(n) | invite(v) | send(v) | email(n) | | 2 | 森林盛宴 | picnic(n) | pancake(n) | salad(n) | cup(n) | | 3 | 欢声笑语 | dance(n) | laugh(n) | band(n) | loud(adj) | | 4 | 曲终人散 | drive(n) | ride(n) | get on(v) | soon(adv) | | 5 | 空荡回响 | boring(adj) | nothing(pron) | everything(pron) | quiet(adj) | 虚词soon(adv) + nothing(pron) + everything(pron) = 3个 ### 关键修改点vs 初稿) 1. L1: message → email 2. L3: film + wonderful → band + loud组乐队大声演奏 3. L4: time/walk/sometimes/glass → drive/ride/get on/soon伙伴们各自告别离开 4. L5: bowl/plate → everything",
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"snippet": "**协作人:** 姜小妹 ### 工作内容 1. 设计核心互动【听力选择:乘车礼仪与规则】—— 3题图片单选覆盖 bus stop/road/seat/thirty 2. 生成 Excel 发送给姜小妹 3. 姜小妹发来完整剧本(飞书知识库),进行对比复盘 4. 沉淀写作风格偏好到 `private_memory/ou_3abad542579ba871b293d126f8f206ee_jiangxiaomei.md` 5. 任务归档 ### 对比复盘核心发现 - 姜小妹单句严格 ≤9词平均 5 词 - Bingo 用“荒诞拟人化误解”触发教学节拍bus=怪兽、颠簇=车咳嗽、seat belt=拥抱) - 知识点高频复现5-13次/词),每次换语境 - 互动行 = User 单句输出,不加 NPC 铺垫 - 舞台说明极简≤3句信任动画团队补充 --- ## 飞书云文档写入故障排查与修复 ### 故障现象 - `lark-cli docs +fetch/+update --as bot` 使用 xiaobian 凭证时报 `code: 10003, invalid_client` - 但 curl 直接用 xiaobian 的 appId/appSecret 获取 token 完全正常 ### 根因 lark-cli 实际读取的配置文件路径是 `{CONFIG_DIR}/openclaw/config.json`,而不是顶层的 `{CONFIG_DIR}/config.json`。 xiaobian 的 `/root/.openclaw/credenti",
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}

View File

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# Session: 2026-06-12 17:33:32 GMT+8
- **Session Key**: agent:xiaobian:feishu:direct:ou_859415bde7f8e07cf5f24940f299a287
- **Session ID**: b36966cc-83c7-4662-b149-0726ae6953a8
- **Source**: feishu

97
memory/2026-06-12-1733.md Normal file
View File

@ -0,0 +1,97 @@
# Session: 2026-06-12 17:33:26 GMT+8
- **Session Key**: agent:xiaobian:feishu:direct:ou_859415bde7f8e07cf5f24940f299a287
- **Session ID**: a344ff2d-9008-47aa-99f0-c9bb7e53480f
- **Source**: feishu
## Conversation Summary
assistant: 脚本被kill了可能是prompt太长。让我简化prompt重试
assistant: 脚本没有任何输出就被kill了。让我检查脚本本身的问题
user: Conversation info (untrusted metadata):
```json
{
"chat_id": "user:ou_859415bde7f8e07cf5f24940f299a287",
"message_id": "om_x100b6d880458f0a4b030eb9b60eb857",
"sender_id": "ou_859415bde7f8e07cf5f24940f299a287",
"sender": "林逸瀚",
"timestamp": "Fri 2026-06-12 16:34 GMT+8"
}
```
Sender (untrusted metadata):
```json
{
"label": "林逸瀚 (ou_859415bde7f8e07cf5f24940f299a287)",
"id": "ou_859415bde7f8e07cf5f24940f299a287",
"name": "林逸瀚"
}
```
[message_id: om_x100b6d880458f0a4b030eb9b60eb857]
林逸瀚: 怎么了生图出现问题吗sub agent无应答
assistant: 脚本跑了快3分钟了一行输出都没有。让我直接用curl调API看看是什么问题
assistant: API路径不对。让我看看脚本里用的是什么endpoint
assistant: 任务提交成功了!现在轮询结果:
assistant: 任务一直processing。再等等
assistant: 跑了两分钟还在processing。整个任务从提交到现在已经超过4分钟了可能是API服务端排队慢或者挂了。让我再查一次
assistant: 图生成了!下载并发给你:
assistant: bingo_home_interior.png
assistant: 抱歉久等了。图片生成API排队比较慢花了约4分钟现在已经发出来了。
是Bingo小屋的45度俯视正交2D内部布局图。如果方向/风格需要调整,告诉我哪些地方要改。
user: [message_id: om_x100b6d88e1c388e8b1c75e37a5fc709]
林逸瀚: 图片是用什么模型生的?
assistant: GPT-Image-2OpenAI 的图片生成模型),通过 FunCloud API 调用的。
user: [message_id: om_x100b6d88a3c0f88cb15c95d4c9d7413]
林逸瀚: 好另一个与U25 无关的任务。我需要一段AI动画的英文对白也是我们剧本的难度标准 。
在公园内镇长Tom演讲台下的沙漠镇居民像早会似的站队听训。
Tom欢迎小圆球机器人成为沙漠镇的正式居民他还会把这个Park 改造成为小圆球专属主题乐园。
好奇的小圆球纷纷从躲藏中探出头来。大家惊讶:原来传闻是真的。
Tom 说大家希望去领养一只小圆球做Pet沙漠镇会开一间Shop帮助居民照顾小机器人的日常起居。
Tom也公告要放了速猴三人组。速猴和11喜出望外哭着逃走。
Tom 有四句对白:
欢迎小圆球机器人成为沙漠镇的正式居民
把这个Park 改造成为小圆球专属主题乐园。
希望去领养一只小圆球做Pet沙漠镇会开一间Shop帮助居民照顾小机器人的日常起居
放了速猴三人组release speed monkey trio他们不能危害我们了。
台下观众弄个Anna和Sam 吧他们跟据Tom台词做反应谈好。
assistant: 好信息够了。写AI动画对白
---
## AI动画对白 — 镇长Tom公园演讲
**场景:** 沙漠镇公园Tom站在台上演讲台下居民排队站着听。Anna和Sam在台下。
---
| 角色 | 台词 | 备注 |
|------|------|------|
| Tom | Everyone! I have big news today. | 开场 |
| Tom | The Roballs are now official residents of Desert Town! | 第一句重点 |
| | 台下掌声/欢呼。小圆球从各处探出头。 | |
| Anna | Look! They're coming out! | 惊喜地指 |
| Sam | So the rumours are true! | 惊讶 |
| Tom | And this park... we will make it a Roball Theme Park! | 第二句重点 |
| Anna | A park just for them? That's so cool! | 兴奋 |
| Sam | They deserve it! | 认同 |
| Tom | Many of you want to adopt a Roball as a pet. | 第三句重点开始 |
| Tom | We will open a shop to help you take care of them. | 第三句重点结束 |
| Anna | I want one! I'll be the best Roball mum! | 驯兽师本色 |
| Sam | Me too! Maybe it can help in my bakery! | 开心 |
| Tom | One more thing. | 语气一转 |
| Tom | I will release the Speed Monkey Trio. | 第四句重点 |
| Tom | They cannot harm us anymore. | |
| | 速猴三人组和11号喜出望外哭着跑走。 | |
| Anna | Good. They caused enough trouble! | 翻白眼 |
| Sam | Finally! No more stolen cakes! | 松口气 |
---
台词控制在 Pre-A1/A1 难度单句最长8词。Tom四句核心信息全覆盖Anna和Sam的反应自然穿插。
需要调整语气、增删台词或改角色反应,告诉我。

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@ -0,0 +1,5 @@
# Session: 2026-06-12 18:04:15 GMT+8
- **Session Key**: agent:xiaobian:feishu:direct:ou_3abad542579ba871b293d126f8f206ee
- **Session ID**: d5892e0e-46eb-46a1-9ed1-921af03911f9
- **Source**: feishu

181
memory/2026-06-12-1804.md Normal file
View File

@ -0,0 +1,181 @@
# Session: 2026-06-12 18:04:04 GMT+8
- **Session Key**: agent:xiaobian:feishu:direct:ou_3abad542579ba871b293d126f8f206ee
- **Session ID**: 189ad408-0157-4420-9f23-dca6ae06edc7
- **Source**: feishu
## Conversation Summary
user: [message_id: om_x100b6d89207820b0c493ecef262baa1]
姜小妹: https://makee-interactive.feishu.cn/wiki/MTkAw3lQvisPZLkHo4lcUsomn7g?from=from_copylink
assistant: 姜小妹 sent a Feishu wiki link. I need to read this document using the lark_wiki_operate_as_bot skill. Let me fetch this document.
assistant: Now let me fetch the document. The wiki token from the URL is `MTkAw3lQvisPZLkHo4lcUsomn7g`.
assistant: The document is "L1-S3-U26-L1 一起坐巴士", obj_token is `SAz0drgM7oJjDgxWJ4ocwD03nqd`, type is docx. Let me fetch the content.
assistant: I can see the document structure. It has:
1. A staff table (制作人员)
2. Knowledge points (embedded sheet)
3. 剧情梗概 (story outline) - which I can now read clearly
4. 剧本标注说明
5. The actual script (embedded in a sheet: `RPqjs7BfRhYZbctLRkEcbu1GnNd_9RcFwC`)
The outline is very clear - it shows the 4 sections of the story. Now I need to read the actual script which is in an embedded sheet. Let me try to read that sheet.
assistant: There are multiple sheets:
- `9RcFwC`: 178 rows, 9 cols - this is likely the main script (referenced in the markdown as the 剧本 sheet)
- `6aqvM2`: 204 rows, 8 cols - possibly another version or section
- `suKEEh`: 7 rows, 6 cols - this is the knowledge points table
- `Sheet1`: empty/extra
Let me read the main script sheet (9RcFwC) and the knowledge points sheet (suKEEh).
assistant: The data has complex formatting (rich text segments). Let me use a different approach to read it properly.
assistant: Excellent! Now I have the full script. Let me also read the second sheet (6aqvM2) which might be an earlier version or additional context.
Actually wait — I notice something very interesting! **Rows 138-149 are the core interaction that I designed earlier, and 姜小妹 has directly used my version in her script!** She adopted my core interaction as-is. So the comparison she wants me to do is about the rest of the script (the TL segments, 互动s, dialogue style, etc.), not the core interaction itself.
Let me now do a thorough comparison between:
1. My earlier output (the core interaction + the outline I designed)
2. Her actual full script
Let me also check the second sheet for completeness.
assistant: The second sheet doesn't seem accessible - maybe it was deleted or is a different entity. That's fine - I have the full main script (178 rows). Let me now do the comparison analysis.
I have everything I need:
1. **姜小妹的完整剧本** (Rows 2-171 of the main sheet)
2. **我之前提供的核心互动设计** (which she directly adopted into rows 138-149)
3. **U26L1 大纲** (from memory/2026-06-05.md)
Now let me analyze her writing style and compare it with what I would have done. Let me write a thorough comparison.
Key observations from her script:
- She used my core interaction directly (R138-R149)
- The script has detailed stage directions, emojis, sound effects, camera directions
- Dialogue is very natural and character-driven
- Bingo has a very distinctive voice (confused, enthusiastic, makes funny mistakes)
- Knowledge points are embedded very naturally through story events
- Each "互动" row is a User line that includes a knowledge point
- The TL (timeline) structure drives the pacing
Let me now write a comprehensive comparison and learning summary.收到了,让我仔细读完整课剧本。
assistant: Now let me do a deep analysis. Let me look at the full script structure more carefully - I want to count interactions, analyze dialogue patterns, check NPC sentence lengths, and understand her knowledge point embedding strategy.
assistant: Now I have a comprehensive picture. Let me write the comparison and learning summary. Here's what I've observed:
**Key stats from 姜小妹's script:**
- 中互动: 约13-15个 (accounting for the core interaction rows)
- User 最多台词(43句)Bingo 次之(37句)
- 台词平均词数: User 5.1词, Bingo 4.6词, 其他NPC 3-7词
- 所有角色最长不超过9词
- 知识点分布均匀: road 8次, seat 13次, bus stop 5次, thirty 5次
**Comparison points:**
1. **我的核心互动 vs 她的整体风格**: She actually used my core interaction directly (R138-149), which means she approved the format. Good.
2. **对话风格**: Her dialogue is extremely concise (avg 5 words per line), very natural, uses lots of exclamations and character-specific tics (Bingo's confusion, "Huh?", "Oh no!", funny misunderstandings like "the bus is going to throw up")
3. **Knowledge point embedding**: She embeds KPs through repeated natural usage in story events - not just once but multiple times across different contexts (road: dangerous road → gravel road → the road goes uphill; seat: stay in seat → sit on seat → seat belt → seats are for people in need)
4. **互动 design**: Every "互动" is a User line that contains a knowledge point. It's always User who says the KP in interaction mode, not NPCs.
5. **Bingo's character**: The central character for driving the plot - his ignorance creates natural teachable moments. He doesn't just not know things, he actively misinterprets them (bus = monster, bus coughing = sick, seat belt = hug).
6. **Stage directions**: Very detailed visual/audio cues (emojis, sound effects, camera directions, spine animations) that enhance the storytelling.
7. **Pacing**: Short exchanges (2-4 lines per beat), clear emotional beats, regular interruption by interactions.
Let me save this analysis and present it to 姜小妹.
assistant: Now let me write a comprehensive comparison for 姜小妹.读完了。以下是我的对比复盘:
---
## 📝 U26L1 剧本对比复盘
### 一、你做对了(我学到的)
#### 1. 极简对话——每句 ≤ 9 词
你全篇**没有一句超过 9 词**。平均User 5.1 词/句Bingo 4.6 词/句。
| 你的写法 | 我可能会写的 |
|---------|-----------|
| `The road goes uphill.` (4词) | `This road is going uphill, so that's why you're moving.` (11词) |
| `Stay in your seat.` (4词) | `You should sit on your seat and stay there.` (9词) |
| `Oh no!!! There is a monster!` (6词) | `What's that?! It looks like a huge scary monster coming towards us!` (12词) |
**规律:** 宁可拆成 2 句 5 词,也不堆成 1 句 10 词。
#### 2. Bingo = 剧情发动机
整课的教学节拍全部靠 Bingo 的**误解**来触发:
- road → "什么东西?"(好奇)
- bus → "怪物来了!"(恐惧拟人化)
- 颠簸 → "车在咳嗽,它是不是生病了?"(拟人化)
- seat belt → "像拥抱?"(童真比喻)
- 被甩飞 → "车要吐了!"(荒诞幽默)
**这不是"解释知识点",是"让 Bingo 用错误理解制造笑点,然后 User 顺势纠正"。** 我设计核心互动时也用了这个模式Bingo 先说错),但你在整课中贯彻得更彻底——每一个知识点的首次出现都有一个 Bingo 式误解作铺垫。
#### 3. 知识点反复出现,每次换一个语境
- **road**: 危险(R14) → 上坡路(R79) → 石子路(R99) → 注意路况(R67) → 儿歌中(R161)
- **seat**: 不坐座位(R58) → 坐到地上滑走(R82) → 系安全带(R101) → 让座(R130/R135) → Bingo邀请分享(R158)
- 同一个词出现 5-13 次,但每次的**剧情功能不同**,不觉得重复
我如果写整课剧本,可能每个知识点只安排 2-3 次精确出场。你的方式是"高频自然复现"。
#### 4. 互动行 = User 的知识点输出,且极度简洁
你的互动行全部是 User 说话,内容只有一句:
```
互动 | | User | Stay in your seat.
互动 | | User | Watch out on the road.
互动 | | User | We're on a gravel road.
互动 | | User | Thirty is its number.
```
没有多余解释,没有 NPC 铺垫,一句话 = 一个互动 = 一个知识点输出。
#### 5. 舞台说明的极简+精准
```
Bingo激动地冲向马路。
【音效】车滴滴鸣笛。
一辆车从远处飞速驶过Vicky连忙拦住Bingo。
```
三句话,画面感极强。不写"Bingo因为第一次看到马路而感到非常兴奋和好奇他无法抑制自己的激动情绪……"这种废话。
---
### 二、差异总结(我要改的)
| 维度 | 我的倾向 | 你的写法 | 修正方向 |
|------|---------|---------|---------|
| 句子长度 | 7-12 词 | 3-9 词 | **砍到 ≤ 7 词** |
| 知识点密度 | 精确出场 2-3 次 | 高频自然复现 5-10+ 次 | **多场景反复** |
| Bingo | 犯错+被纠正 | 犯错+**荒诞拟人化误解**+被纠正 | **加一层"幽默理解方式"** |
| 互动行 | 有时加 NPC 铺垫 | 纯 User 独白输出 | **互动行只留 User 一句** |
| 舞台说明 | 偏详细 | 极简但画面感强 | **三句以内、动词驱动** |
| 情节节奏 | 3-6 行一个互动 | 3-5 行一个互动 | **更紧凑** |
| User 角色 | 引导+解释 | 引导+纠正(不解释) | **User 只"做"不"讲"** |
---
### 三、我沉淀的行动规则
下次你让我写剧本时,我会执行以下规则:
1. **单句 ≤ 7 词**(严格自检,超过就拆)
2. **Bingo 每个新知识点首次出现 = 一个荒诞误解**(不是"不懂",是"用错误的方式理解"
3. **知识点至少出现 5 次,覆盖 3+ 不同语境**
4. **互动行只写 User 一句话,包含知识点,不加 NPC 铺垫**
5. **舞台说明 ≤ 3 句,用动词开头**
6. **不解释,不说教**——事件本身就是教学
---
这些规律我已经存到你的个人偏好文件里了。下次写剧本时我会直接按这个标准来,不需要你再重复提醒。
有没有什么我遗漏的、你觉得特别重要的点?
user: [message_id: om_x100b6d89dc26e894c263215ac41eb49]
姜小妹: 好了请把U26L1归档记录好吧
assistant: Now let me update today's memory log with this work.
assistant: 搞定,归档完毕:
- ✅ **任务日志** `task_log/S3U26L1剧本.md` — 状态更新为"已完成",记录定稿信息+飞书链接
- ✅ **活跃任务索引** `active_tasks.md` — U26L1 标记为"✅ 已完成(全课定稿)"
- ✅ **日记忆** `memory/2026-06-12.md` — 记录今天的核心互动设计+对比复盘工作
- ✅ **个人偏好** `private_memory/` — 你的写作风格规律已沉淀
U26L1 从大纲到定稿完整闭环了 🎬。下次你说写剧本我就按你的风格来。

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# 2026-06-12 工作日志(续)
## S3词汇全局重分配 — 胡笳
### U34 修改定稿
- L2: above(prep) → up(prep)
- L5: cry(v) → need(v,需要)
- below(U34-L2)待U29用完后再替换为down(prep)
### U33 修改定稿
- L2: cup(n) → glass(n)cup释放给U28
### U29 追星星的孩子L1-L5词已定等胡笳确认
- L1: moon/star/sky/above(prep) — 流星从上空坠落
- L2: forest/hill/waterfall/back(n) — 瀑布后面,光痕不在
- L3: jungle/rain/rainbow/wet(adj) — 暴雨湿透,彩虹尽头光痕一闪
- L4: dry/wind/work(v)/near(adv) — 干风吹干探测器,滴滴:在附近
- L5: lake/ice/walk(n)/below(prep) — 冰面倒影,星星在脚下
- 方位词: above(L1)+back(L2)+near(L4)+below(L5)=4
### U28 职业体验周(设计中)
- 指定词: aunt/uncle/doctor/nurse/police/driver/worker/coffee/shop/kitten/puppy/cup
- 方位词待插入beside/front/outside/around等
### U36 冬假快乐(缺口大)
- L1: weather+temperature+snow(v)+___
- L2: ice已移给U29只剩skate词族+outside需重构思
- L3/L4/L5: 全空
### 方位词分布
- U34: inside/up/below→soon down/far/loudly
- U29: above/back/near/below
- U28: 待分配beside/front/outside/around等
- 剩余可用: into/left/out/over/round/top/bottom/downstairs等
### S3表进度
- 总79词 → 已插入~53词 → 剩余~26词分布在U28/U32/U35/U36
---
## 飞书云文档操作
- lark-cli docs +fetch/+update (--api-version v2) 正常工作
- block PATCH API用于精确更新
- 凭证路径: /root/.openclaw/credentials/xiaobian/openclaw/config.json

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# U26 L2 剧本初稿 — Bingo Is Not Hungry
**知识点:**
- 单词forty, hungry, thirsty, tired
- 句型Do you feel... (hungry/thirsty/tired)? / He is/isn't... (hungry/thirsty/tired).
**角色:** User, Vicky, Bingo, Sam短暂出现, Sally电话/视频)
---
## 【起】抵达沙漠镇 — Bingo倒地
| 类型 | 剧情描述 | 角色名 | 编剧台词 |
|------|---------|--------|---------|
| TL | 【场景】沙漠镇广场【角色】User, Vicky, Bingo | | |
| | User和Vicky走在沙漠镇的街道上阳光很强烈 | | |
| | | Vicky | So hot here. |
| | | User | I feel so tired. |
| | | Vicky | Me too. And thirsty. |
| | User转头看向Bingo | | |
| 中互动 | | User | Do you feel tired, Bingo? |
| | 没有回应。User和Vicky对视一眼一转头—— | | |
| | Bingo已经面朝下倒在地上【emoji】惊讶 | | |
| | | User | Bingo!!! |
| | | Vicky | Oh no! |
| | User和Vicky连忙跑过去扶起Bingo | | |
| | Bingo半睁着眼头耷拉着一点精神都没有 | | |
| | | Bingo | I... feel... empty... |
| | | User | Empty? |
| 中互动 | | User | He is so tired! |
| | | Vicky | Let him rest. |
| | User和Vicky扶Bingo坐到路边的长椅上 | | |
| | Bingo的声音慢吞吞的像快没电的玩具 | | |
| | | Bingo | Something... is missing... |
| | | Vicky | Missing? |
| | | Bingo | Inside me... nothing... |
| | Vicky思考了一下【emoji】灯泡 | | |
| | | Vicky | Maybe he is hungry! |
| | | User | Hungry? |
| | Vicky指向前方不远处的甜味烘焙坊 | | |
| | | Vicky | Look! A bakery! |
| 中互动 | | User | It's only forty steps away! |
| | | Vicky | Let's go! |
| | User和Vicky架着Bingo往烘焙坊走去 | | |
---
## 【承】甜品区 — 甜甜圈风波
| 类型 | 剧情描述 | 角色名 | 编剧台词 |
|------|---------|--------|---------|
| TL | 【场景】甜味烘焙坊(内部-甜品区【角色】User, Vicky, Bingo, Sam | | |
| | 烘焙坊门口挂着大横幅:"自助餐活动!" | | |
| | Sam站在入口处 | | |
| | | Sam | Welcome! All you can eat! |
| | | Sam | Forty coins to get in. |
| | | Vicky | Forty coins. Got it. |
| 中互动 | | User | Forty coins for all of us! |
| | Sam收了钱让他们进去 | | |
| | | Sam | Enjoy! |
| 类型 | 剧情描述 | 角色名 | 编剧台词 |
|------|---------|--------|---------|
| | 转场 | | |
| TL | 甜品区,各种蛋糕、面包、甜甜圈摆满桌子 | | |
| | User和Vicky开始挑选食物 | | |
| | Bingo拿起一个甜甜圈翻来覆去看了看——然后套在了手腕上 | | |
| | | Bingo | Pretty ring! |
| | | User | That's not a ring! |
| | 【emoji】流汗 | | |
| 中互动 | | User | Are you really hungry? |
| | | Bingo | What is... hungry? |
| | | User | You feel empty inside. |
| | | Bingo | Yes! Empty! |
| | | User | That is hungry. Eat this! |
| | | Bingo | Eat...? |
| | Vicky拿起一个甜甜圈咬了一大口示范给Bingo看 | | |
| | | Vicky | Like this! Yum! |
| | Bingo学着Vicky的样子开始一个一个往嘴里塞甜甜圈 | | |
| | 【spine动画】Bingo嘴巴大张甜甜圈一个接一个消失 | | |
| | | Vicky | One, two, three... |
| | | User | He ate so many! |
| | 甜甜圈越来越少——整盘都快被吃完了! | | |
| | | Vicky | He ate forty! |
| 中互动 | | User | He must be really hungry! |
| | Bingo停了一下嘴巴鼓鼓的 | | |
| | | User | Do you feel hungry now? |
| | Bingo想开口回答——【音效】噗噗噗甜甜圈一个一个从嘴里飞出来 | | |
| | 【spine动画】甜甜圈弹射出Bingo的嘴巴到处乱飞 | | |
| | 【emoji】惊讶 | | |
| | | Bingo | Ahh...! |
| | Bingo头顶开始冒烟【emoji】热浪 | | |
| | | Bingo | I don't want food... |
| | | Bingo | But I still feel bad... |
| 中互动 | | User | He isn't hungry... |
| | | Vicky | Hmm... |
| | Vicky看着冒烟的Bingo再看看旁边的饮品区 | | |
| | | Vicky | Maybe he is thirsty? |
| 中互动 | | User | Do you feel thirsty? |
| | | Bingo | Thirsty...? |
| | | Vicky | Let's get water! |
---
## 【转】饮品区 — 喷泉Bingo + 真相揭露
| 类型 | 剧情描述 | 角色名 | 编剧台词 |
|------|---------|--------|---------|
| TL | 【场景】甜味烘焙坊(内部-饮品区【角色】User, Vicky, Bingo | | |
| | 饮品区有两个大水桶,上面贴着温度标签 | | |
| | User接了一杯水递给Bingo | | |
| 中互动 | | User | Drink it. You won't feel thirsty. |
| | Bingo接过水杯咕噜咕噜一口气喝完 | | |
| | 【音效】咕噜咕噜 | | |
| | Bingo头顶又冒起了烟【emoji】热浪 | | |
| | | Bingo | Hot! Hot! Hot! |
| | Vicky注意到水桶上的标签——100° | | |
| | | Vicky | Wait! That says 100! |
| | 【emoji】惊讶 | | |
| | | Vicky | Too hot! Danger! |
| | | User | Oh no! |
| | User赶紧看另一个水桶——上面写着40° | | |
| 中互动 | | User | This one! Forty degrees! |
| | User从forty度的水桶接了一杯递给Bingo | | |
| | Bingo接过来又开始咕噜咕噜喝 | | |
| | 【音效】咕噜咕噜咕噜—— | | |
| 中互动 | | User | He is so thirsty! |
| | Bingo一杯接一杯地喝停不下来 | | |
| | 突然——【音效】噗嗤!! | | |
| | 水从Bingo的两只耳朵里喷了出来像两个小喷泉 | | |
| | 【spine动画】Bingo耳朵喷水水花四溅 | | |
| | 【emoji】惊讶 | | |
| | | Vicky | He is a fountain!!! |
| | | User | Bingo!!! |
| | Bingo晃了两下直接倒地 | | |
| | | User | Oh no! Not again! |
| 中互动 | | User | Is he still tired? |
| | User和Vicky连忙上前查看 | | |
| | 这时Bingo胸前的爱心标志开始一闪一闪 | | |
| | 爱心上浮现出一个微弱的数字——**40%** | | |
| | | Vicky | Look! His heart! |
| | | User | Forty... percent? |
| | | Vicky | Like a... battery? |
| | User和Vicky面面相觑【emoji】问号x3 | | |
| 中互动 | | User | He isn't tired... He isn't hungry... |
| | | Vicky | Call Sally. Now. |
| | User拿出通讯设备拨通Sally的电话 | | |
| | 【音效】电话拨号声——接通 | | |
| | | Sally | What's up, kid? |
| | | User | Bingo fell down again! |
| | | Sally | Again? Tell me more. |
---
## 【合】核心互动 + 结尾
| 类型 | 剧情描述 | 角色名 | 编剧台词 |
|------|---------|--------|---------|
| 核心互动 | 【口语和Sally说明Bingo的情况】User看图回答Sally的提问说明Bingo经历的症状。3轮对话。Sally每次提问User看图选择/说出对应的回答覆盖tired, hungry, thirsty + forty。详见核心互动设计表。 | | |
| 类型 | 剧情描述 | 角色名 | 编剧台词 |
|------|---------|--------|---------|
| TL | Sally听完后沉默了一下 | | |
| | | Sally | Kid. Listen. |
| | | Sally | Bingo is not human. |
| | | User | What?! |
| | | Sally | He is a robot. |
| | 【emoji】惊讶 | | |
| | | Vicky | A robot...?! |
| | | Sally | Bring him here. Now. |
| | | Sally | To Pioneer House. |
| 中互动 | | User | He isn't tired or hungry! |
| | | Vicky | He needs power! |
| | | User | Let's go! |
| | User和Vicky小心翼翼地扶起Bingo | | |
| | Bingo胸前的40%在微微闪烁 | | |
| | | Vicky | Hold on, Bingo. |
| | | Bingo | ... |
| | User和Vicky带着Bingo朝开拓者公寓跑去 | | |
---
## 知识点统计
### 单词输出次数中互动中User台词
| 知识点 | 起 | 承 | 转 | 合 | 总输出 |
|--------|----|----|----|----|--------|
| tired | 2Do you feel tired / He is so tired | 0 | 1Is he still tired? | 1He isn't tired... | 4 |
| hungry | 0 | 3Are you really hungry / He must be really hungry / He isn't hungry | 0 | 1...or hungry | 4 |
| thirsty | 0 | 1Do you feel thirsty | 2You won't feel thirsty / He is so thirsty | 0 | 3 |
| forty | 1forty steps | 1Forty coins for all of us | 2Forty degrees / Forty percent?...仅TL非互动 | 0 | 2-3 |
### 句型输出次数
| 句型 | 出现位置 |
|------|----------|
| Do you feel tired? | 起-中互动1 |
| Do you feel hungry? (implied: Are you really hungry?) | 承-中互动 |
| Do you feel thirsty? | 承-中互动 |
| He is so tired! | 起-中互动2 |
| He must be really hungry! | 承-中互动 |
| He is so thirsty! | 转-中互动 |
| He isn't hungry... | 承-中互动 |
| He isn't tired... He isn't hungry... | 转-中互动 |
| He isn't tired or hungry! | 合-中互动 |
### 核心互动覆盖KP
- tired ✅ / hungry ✅ / thirsty ✅ / forty视设计
---
## 中互动数量统计
| 段落 | 中互动数 |
|------|---------|
| 起 | 3 |
| 承 | 6 |
| 转 | 5 |
| 合 | 1+核心互动1 |
| **总计** | **15个中互动 + 1个核心互动** |
---
## 待确认
1. forty的剧情融入——目前用了"forty steps"、"forty coins"、"forty degrees"、"40%电量"四种语境是否OK
2. Sam在烘焙坊的出场是否需要更多戏份还是目前交代入场费后退场即可
3. 核心互动口语的详细3轮设计需要我单独出吗

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# U26 L2 核心互动设计 — 口语和Sally说明Bingo的情况
## 基本信息
| 项目 | 内容 |
|------|------|
| 子类别 | 口语 (Speaking) |
| 覆盖知识点 | tired, hungry, thirsty3个单词KP+ 句型 "He is/isn't..." |
| 提问NPC | Sally电话/视频) |
| 场景 | 甜味烘焙坊内User拿着通讯设备和Sally视频通话 |
| 前情 | Bingo已倒地胸前爱心显示40%电量User刚拨通Sally电话 |
| 后续 | Sally揭秘Bingo是机器人让User带他去开拓者公寓 |
---
## 核心互动表格
| 类型 | 剧情描述 | 角色名 | 编剧台词 |
|------|---------|--------|---------|
| 核心互动 | 【插入图】大图甜味烘焙坊内部场景。画面中可见①Bingo倒在地上胸前爱心闪烁40%中间区域②桌上散落的甜甜圈和飞出来的碎屑左侧区域③地上的水渍和水桶右侧区域。Sally的视频通话框在画面上方。 | | |
| | 第1轮 — 图片高亮【右侧-水渍和水桶区域】Sally指向该区域提问 | Sally | Is Bingo thirsty? |
| | | User | He isn't thirsty. He drank a lot! |
| | 第2轮 — 图片高亮【左侧-甜甜圈散落区域】Sally指向该区域提问 | Sally | Is he hungry? |
| | | User | He isn't hungry. He ate forty donuts! |
| | 第3轮 — 图片高亮【中间-Bingo倒地+40%爱心闪烁区域】Sally指向该区域提问 | Sally | Do you feel he is tired? |
| | | User | He is not tired. He needs power! |
---
## 设计说明
### 互动逻辑
- Sally通过视频看到现场画面逐一排除假设
- User根据图片高亮区域的视觉线索用否定句型"He isn't..."来排除错误猜想
- 3轮形成递进thirsty喝水失败→ hungry吃东西失败→ tired真正原因=缺电)
- 最后一轮User说出"He needs power!"为Sally揭秘做铺垫
### KP覆盖确认
| 知识点 | 轮次 | 输出形式 |
|--------|------|---------|
| thirsty | 第1轮 | Sally问 + User答"He isn't thirsty" |
| hungry | 第2轮 | Sally问 + User答"He isn't hungry" |
| forty | 第2轮 | User答"He ate forty donuts" |
| tired | 第3轮 | Sally问"Do you feel he is tired" + User答"He is not tired" |
| 句型 He is/isn't... | 全3轮 | 每轮User回答都用该句型 |
| 句型 Do you feel... | 第3轮 | Sally提问使用 |
### 自检
- [x] 覆盖 ≥3 个KPtired ✅ hungry ✅ thirsty ✅ forty ✅)
- [x] 句型覆盖Do you feel... ✅ / He is/isn't... ✅)
- [x] 单一NPC提问Sally
- [x] 3轮问答
- [x] NPC单句 ≤ 9词 ✅
- [x] User回答 ≤ 9词 ✅最长8词
- [x] 开放型基础提问,无复杂逻辑
- [x] 与前文衔接自然刚打完电话Sally看到画面提问
- [x] 完成后有推进感Sally得出结论→揭秘机器人身份

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# 姜小妹 个人偏好文件
**user_id飞书 open_id** ou_3abad542579ba871b293d126f8f206ee
**创建时间:** 2026-06-12
---
## 剧本写作风格偏好U26L1 学习总结)
以下规律从 U26L1 "一起坐巴士" 完整剧本中提炼,作为后续代写/辅助写作时的核心参照。
### 1. 对话极简原则
- **所有角色单句 ≤ 9 词**,平均 5 词左右
- User 平均 5.1 词/句Bingo 平均 4.6 词/句
- 绝不出现"信息密度过高"的长句,宁可拆成 2 句也不堆在 1 句里
- 语法极度简单:主语+动词+宾语/补语,不用从句
### 2. Bingo 是剧情发动机
- Bingo 的**误解/天真/好奇**推动每个教学节拍:
- road = "什么东西?"、bus = "怪物来了!"、颠簸 = "车在咳嗽!"、seat belt = "像拥抱?"
- 标准模式Bingo 犯错/误解 → User 纠正 → 知识点输出
- Bingo 台词风格:短感叹 + 拟人化比喻 + 夸张反应
### 3. 知识点嵌入策略
- **高频反复**核心词在不同场景中多次出现road 出现 8+ 次seat 出现 13+ 次)
- **情境递进**同一个词在不同情境中逐步加深road: 危险 → 上坡 → 石子路 → 儿歌)
- **互动行 = User 输出知识点**:每个"互动"类型行都是 User 说出包含知识点的句子
- **NPC 输入 → User 输出** 顺序严格遵守
### 4. 互动节奏
- 每 3-6 行对话就插一个互动
- 互动密度高(约 13-15 个中互动 + 1 个核心互动 / 课)
- 互动行内容简洁,通常只是一句话(不超过 8 词)
### 5. 舞台说明风格
- 用【emoji】标注角色情绪头上星星/问号/感叹号/闪电)
- 用【音效】标注声音车鸣笛、刹车、bumping
- 用【镜头】标注运镜(特写、地面震动、烟雾消散)
- 用【Spine动画】标注重要动作
- 用【教研图】标注教学图片
- 舞台说明简洁,一两句话交代动作和情绪
- 不写冗长的画面描述,信任动画团队补充细节
### 6. 场景转换
- 转场用"转场\n【场景】xxx\n【角色】xxx"格式
- 转场前不做冗余过渡,直接切
### 7. 故事节奏(起承转合)
- **起:** 快速进入情境2-3 个小事件串联,节奏明快
- **承:** 通过 Bingo 的错误行为制造笑点+教学机会,重复强化
- **转:** 情感升华让座、分享Bingo 从"不懂规则"变为"主动运用规则"
- **合:** 轻快收尾,不拖泥带水(到站→告别→下一个冒险的预告)
### 8. 角色分工
- **User** 引导者+纠正者+知识点主要输出者
- **Bingo** 犯错者+提问者+笑点制造者+情感成长者
- **Vicky** 冷静的信息提供者("bus thirty"、"bus stop is over there"
- **May/Ben** 气氛组,补充反应
- **Tony** 功能性角色(司机),提供额外笑点(暴躁但善良)
### 9. 核心互动(听力选择)写作风格
- 直接使用了我提供的版本Vicky 提问 + Bingo 犯错 + May/Vicky 纠正)
- 她认可的风格对话极简3句/题clue 明确不隐晦Pre-A1 友好
---
## 协作习惯
- 喜欢直接给出方案,不要太多前置提问
- 发来链接时希望快速响应
- 核心互动单独设计后以 Excel 发送
- 大纲阶段:口述剧情方向 → 我整理结构 → 她确认/修改

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