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# Emoji 对照表(剧本可用)
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# Emoji 对照表(剧本可用)
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> 来源:飞书知识库 [Emoji](https://makee-interactive.feishu.cn/wiki/X3lHweh3hi2XBokgA6rcRhTRnvg)
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> 来源:飞书知识库 [Emoji](https://makee-interactive.feishu.cn/wiki/X3lHweh3hi2XBokgA6rcRhTRnvg)
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> 最后同步:2026-05-12
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> 最后同步:2026-05-28
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本文件列举了剧本中可以使用的所有 emoji 动效。
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本文件列举了剧本中可以使用的所有 emoji 动效。共 **26 个**(不含测试条目)。
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---
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---
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## Emoji 清单
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## Emoji 清单
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| # | 名称 | ID | 剧本中的写法 | 应用场景 | 特别说明 | 音效 |
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| # | 名称 | ID(含子类型) | 剧本中的写法 | 应用场景 | 特别说明 | 音效 |
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|---|------|-----|-------------|----------|----------|------|
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|---|------|--------------|-------------|----------|----------|------|
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| 1 | 星星 | `emoji_star` | 星星 | 帅、耍帅、开心、崇拜、表面光滑、物体很新 | 覆盖全身版(人物情绪);简约版(物体上) | se_game_cue_positive_2.3 |
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| 1 | 电流 | `emoji_current` | 电流 | 机器故障 | — | 待定 |
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| 2 | 心 | `emoji_heart` | 爱心 | 爱慕、喜欢、开心 | 像气球一样向上飘然后消失。子类型:`emoji_heart_body`→[爱心(全身)]、`emoji_heart_head`→[爱心(头顶飞出)] | se_game_cue_heart |
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| 2 | 眩晕 | `emoji_dizzy` | 眩晕 | 晕倒 | — | 待定 |
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| 3 | 问号 | `emoji_questionMark` | 问号 | 疑惑、好奇、感兴趣、不理解 | 不同程度:[问号x1]、[问号x2]、[问号x3] | se_game_cue_negative |
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| 3 | 一团糟 | `emoji_awful` | 一团糟 | 焦虑、负面情绪、想不明白 | — | 待定 |
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| 4 | 青筋凸起 | `emoji_angry` | 生气 | 生气 | — | se_game_cue_angry |
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| 4 | 碰撞 | `emoji_collision` | 碰撞 | 角色或物体撞在一起、摔倒 | — | 待定 |
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| 5 | 冒汗 | `emoji_nervous` | 冒汗 | 紧张、慌张、害羞、吃力 | — | se_game_cue_upset |
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| 5 | 星星 | `emoji_star`(子类型:`body`) | 星星 | 帅、耍帅、开心、崇拜、表面光滑、物体很新 | 覆盖全身版:`body` 用于人物情绪;简约版:用于物体上 | `se_game_cue_positive_2.3` |
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| 6 | 烦躁 | `emoji_anxiety` | 烦躁 | 焦虑、烦躁、不爽 | — | se_game_cue_upset |
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| 6 | 心 | `emoji_heart`(子类型:`body`、`head`) | 爱心 | 爱慕、喜欢、开心 | 像气球一样向上飘然后消失。子类型:[爱心(全身)]→`body`、[爱心(头顶飞出)]→`head` | `se_game_cue_heart` |
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| 7 | 流汗 | `emoji_embarrassment` | 流汗 | 尴尬、无语 | 从额头滑下去 | se_game_cue_funny |
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| 7 | 问号 | `emoji_questionMark`(子类型:`1`、`2`、`3`) | 问号 | 疑惑、好奇、感兴趣、不理解 | 不同程度:[问号x1]→`1`、[问号x2]→`2`、[问号x3]→`3` | `se_game_cue_negative` |
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| 8 | 发抖 | `emoji_shake` | 发抖 | 恐惧、害怕的发抖、紧张的发抖、物体颤抖、冷 | 人物版:[发抖(大)]、[发抖(小)];物体版:[发抖(物体)] | se_game_cue_scared |
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| 8 | 青筋凸起 | `emoji_angry` | 生气 | 生气 | — | `se_game_cue_angry` |
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| 9 | 惊讶 | `emoji_shock` | 惊讶 | 惊恐、惊讶、注意到、惊奇 | 常态45度倾斜 | se_game_cue_surprise |
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| 9 | 冒汗 | `emoji_nervous` | 冒汗 | 紧张、慌张、害羞、吃力 | — | `se_game_cue_upset` |
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| 10 | 黑色曲线 | `emoji_unhappy` | 黑色曲线 | 痛苦、失落、负面情绪 | — | se_game_cue_upset |
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| 10 | 烦躁 | `emoji_anxiety` | 烦躁 | 焦虑、烦躁、不爽 | — | `se_game_cue_upset` |
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| 11 | 感叹号 | `emoji_surprise` | 感叹号 | 惊讶、震惊、灵光一闪 | 稍微倾斜。子类型:[感叹号]、[感叹号x3]、[问号+感叹号] | se_game_cue_surprise |
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| 11 | 流汗 | `emoji_embarrassment` | 流汗 | 尴尬、无语 | 从额头滑下去 | `se_game_cue_funny` |
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| 12 | 声音表达 | `emoji_sound` | 说话声 | 人物对话、有声音 | — | 不用 |
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| 12 | 发抖 | `emoji_shake`(子类型:`L`、`S`、`item`) | 发抖 | 恐惧、害怕的发抖、紧张的发抖、物体颤抖、冷 | 人物版:[发抖(大)]→`L`、[发抖(小)]→`S`;物体版:[发抖(物体)]→`item` | `se_game_cue_scared` |
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| 13 | 噪音表达 | `emoji_noise` | 噪音 | 人物吵架、声音比较大、噪音、很吵的音乐 | 画风同声音表达,更加曲折 | 不用 |
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| 13 | 惊讶 | `emoji_shock` | 惊讶 | 惊恐、惊讶、注意到、惊奇 | 常态45度倾斜 | `se_game_cue_surprise` |
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| 14 | 省略号 | `emoji_ellisis` | …… | 无语、思考、沉默 | — | se_game_cue_thinking |
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| 14 | 黑色曲线 | `emoji_unhappy` | 黑色曲线 | 痛苦、失落、负面情绪 | — | `se_game_cue_upset` |
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| 15 | 热浪 | `emoji_hotWave` | 热浪 | 热 | 慢悠悠的动效 | se_game_cue_hot |
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| 15 | 感叹号 | `emoji_surprise` | 感叹号 | 惊讶、震惊、灵光一闪 | 稍微倾斜。子类型:[感叹号]、[感叹号x3]、[问号+感叹号] | `se_game_cue_surprise` |
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| 16 | ZZZ | `emoji_zzz` | ZZZ | 睡觉、困倦 | — | se_game_cue_sleep |
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| 16 | 声音表达 | `emoji_sound` | 说话声 | 人物对话、有声音 | — | 不用 |
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| 17 | 冒小音符 | `emoji_music` | 音符 | 开心愉悦、正在播放音乐 | — | 不用 |
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| 17 | 噪音表达 | `emoji_noise` | 噪音 | 人物吵架、声音比较大、噪音、很吵的音乐 | 画风同声音表达,更加曲折 | 不用 |
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| 18 | 头上落黑线 | `emoji_down` | 黑线 | 很丧、无语、早上起床痛苦、情绪低落、受打击 | — | se_game_cue_upset |
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| 18 | 省略号 | `emoji_ellisis` | …… | 无语、思考、沉默 | — | `se_game_cue_thinking` |
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| 19 | 大闪电 | `emoji_thunder` | 闪电 | 晴天霹雳 | — | se_game_cue_thunder |
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| 19 | 热浪 | `emoji_hotWave` | 热浪 | 热 | 慢悠悠的动效 | `se_game_cue_hot` |
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| 20 | 云朵气泡 | `emoji_dream` | 云朵气泡 | 幻想、回忆、做梦、思考 | — | se_game_cue_imagine |
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| 20 | ZZZ | `emoji_zzz` | ZZZ | 睡觉、困倦 | — | `se_game_cue_sleep` |
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| 21 | 大笑 | `emoji_laugh` | 大笑 | 大笑、开心的声音 | 头上出现艹艹的符号 | 不用 |
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| 21 | 冒小音符 | `emoji_music` | 音符 | 开心愉悦、正在播放音乐 | — | 不用 |
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| 22 | 灯泡 | `emoji_lightbulb` | 灯泡 | 想到主意、灵机一动、有办法了 | — | se_game_cue_surprise |
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| 22 | 头上落黑线 | `emoji_down` | 黑线 | 很丧、无语、早上起床痛苦、情绪低落、受打击 | — | `se_game_cue_upset` |
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| 23 | 大闪电 | `emoji_thunder` | 闪电 | 晴天霹雳 | — | `se_game_cue_thunder` |
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| 24 | 云朵气泡 | `emoji_dream` | 云朵气泡 | 幻想、回忆、做梦、思考 | — | `se_game_cue_imagine` |
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| 25 | 大笑 | `emoji_laugh` | 大笑 | 大笑、开心的声音 | 头上出现艹艹的符号 | 不用 |
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| 26 | 灯泡 | `emoji_lightbulb` | 灯泡 | 想到主意、灵机一动、有办法了 | — | `se_game_cue_surprise` |
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---
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- 痛苦/失落 → [黑色曲线]
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- 痛苦/失落 → [黑色曲线]
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- 情绪低落/受打击 → [黑线]
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- 情绪低落/受打击 → [黑线]
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- 恐惧/害怕 → [发抖]
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- 恐惧/害怕 → [发抖]
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- 尴尬/无语 → [流汗]
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- 很丧/无语 → [黑线]
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- 焦虑/想不明白 → [一团糟]
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- 晕倒 → [眩晕]
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### 中性/认知类
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### 中性/认知类
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- 疑惑/好奇 → [问号]
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- 疑惑/好奇 → [问号]
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- 惊讶/注意到 → [惊讶]
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- 惊讶/注意到 → [惊讶]
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- 震惊/灵光一闪 → [感叹号]
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- 震惊/灵光一闪 → [感叹号]
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- 晴天霹雳 → [闪电]
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- 晴天霹雳 → [闪电]
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- 尴尬/无语 → [流汗]
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- 思考/沉默 → [……]
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- 思考/沉默 → [……]
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- 幻想/回忆 → [云朵气泡]
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- 幻想/回忆 → [云朵气泡]
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- 睡觉 → [ZZZ]
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- 睡觉 → [ZZZ]
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- 对话/声音 → [说话声]
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- 对话/声音 → [说话声]
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- 噪音/吵闹 → [噪音]
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- 噪音/吵闹 → [噪音]
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- 机器故障 → [电流]
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- 碰撞/摔倒 → [碰撞]
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---
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---
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## 使用规范
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## 使用规范
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1. 在剧本中使用**通俗中文名称**标注 emoji 动效,如:`星星`、`爱心`、`问号`、`生气`、`冒汗`、`云朵气泡`、`灯泡` 等,便于剧本阅读
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1. 在剧本中使用**通俗中文名称**标注 emoji 动效,如:`电流`、`眩晕`、`一团糟`、`碰撞`、`星星`、`爱心`、`问号`、`生气`、`冒汗`、`云朵气泡`、`灯泡` 等
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2. 有子类型的 emoji 用括号补充说明,如 `爱心(头顶飞出)`、`发抖(大)`、`问号x3`
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2. 有子类型的 emoji 用括号补充说明,如 `爱心(头顶飞出)`、`发抖(大)`、`问号x3`
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3. 发抖类需区分作用对象(人物 vs 物体),如 `发抖(物体)`
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3. 发抖类需区分作用对象(人物 vs 物体),如 `发抖(物体)`
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4. 每个 emoji 自带对应音效(标注"不用"的不触发音效)
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4. 每个 emoji 自带对应音效(标注"不用"或"待定"的不触发音效)
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5. ⚠️ **仅限使用本清单收录的 emoji**。清单中未列出的表情符号(如😊😂🎉等 Unicode emoji)在游戏中**不存在对应动效资源**,禁止在剧本中使用。如需新增 emoji 动效,请提出需求由美术团队制作后再纳入清单
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5. ⚠️ **仅限使用本清单收录的 emoji**。清单中未列出的表情符号(如😊😂🎉等 Unicode emoji)在游戏中**不存在对应动效资源**,禁止在剧本中使用。如需新增 emoji 动效,请提出需求由美术团队制作后再纳入清单
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{"type":"memory.recall.recorded","timestamp":"2026-05-26T03:15:31.669Z","query":"DiDi BoBo 不在大人面前亮相 角色设定规则 U24","resultCount":2,"results":[{"path":"memory/2026-05-11.md","startLine":40,"endLine":61,"score":1},{"path":"memory/2026-05-11.md","startLine":1,"endLine":49,"score":1}]}
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{"type":"memory.recall.recorded","timestamp":"2026-05-26T03:15:31.669Z","query":"DiDi BoBo 不在大人面前亮相 角色设定规则 U24","resultCount":2,"results":[{"path":"memory/2026-05-11.md","startLine":40,"endLine":61,"score":1},{"path":"memory/2026-05-11.md","startLine":1,"endLine":49,"score":1}]}
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{"type":"memory.recall.recorded","timestamp":"2026-05-26T03:35:03.445Z","query":"听力拖拽 听力选择 互动类型区别","resultCount":2,"results":[{"path":"memory/2026-05-25.md","startLine":49,"endLine":65,"score":1},{"path":"memory/2026-04-30.md","startLine":1,"endLine":28,"score":1}]}
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{"type":"memory.recall.recorded","timestamp":"2026-05-26T03:35:03.445Z","query":"听力拖拽 听力选择 互动类型区别","resultCount":2,"results":[{"path":"memory/2026-05-25.md","startLine":49,"endLine":65,"score":1},{"path":"memory/2026-04-30.md","startLine":1,"endLine":28,"score":1}]}
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{"type":"memory.recall.recorded","timestamp":"2026-05-26T06:37:47.966Z","query":"Sue 角色 性格 登场 personality","resultCount":1,"results":[{"path":"memory/2026-04-30.md","startLine":18,"endLine":45,"score":1}]}
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{"type":"memory.recall.recorded","timestamp":"2026-05-26T06:37:47.966Z","query":"Sue 角色 性格 登场 personality","resultCount":1,"results":[{"path":"memory/2026-04-30.md","startLine":18,"endLine":45,"score":1}]}
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{"type":"memory.recall.recorded","timestamp":"2026-05-28T08:40:22.367Z","query":"王珞 编剧 身份 权限","resultCount":4,"results":[{"path":"memory/2026-05-17.md","startLine":1,"endLine":30,"score":1},{"path":"memory/2026-05-15.md","startLine":1,"endLine":38,"score":1},{"path":"memory/2026-05-13.md","startLine":1,"endLine":32,"score":1},{"path":"memory/2026-05-18.md","startLine":1,"endLine":39,"score":1}]}
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{
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{
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"version": 1,
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"version": 1,
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"updatedAt": "2026-05-26T06:37:47.966Z",
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"updatedAt": "2026-05-28T08:40:22.367Z",
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"entries": {
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"entries": {
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"memory:memory/2026-04-29.md:43:55": {
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"memory:memory/2026-04-29.md:43:55": {
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"key": "memory:memory/2026-04-29.md:43:55",
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"key": "memory:memory/2026-04-29.md:43:55",
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@ -792,13 +792,13 @@
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"endLine": 32,
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"endLine": 32,
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"source": "memory",
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"source": "memory",
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"snippet": "# 2026-05-13 工作日志 ## U22 L1 剧本工程 — 全课完成 ✅ **协作人:** 林逸瀚(编剧) ### 今日完成 - 「承」节奏表V1→V2.2(四轮迭代)+ 剧本V1→V2 + Excel发送 + 林逸瀚定稿 - 「转」节奏表V1→V1.1 + 剧本V1→V2 + Excel发送 + 林逸瀚定稿 - 「合」节奏表V1 + 剧本V1→V2 + Excel发送 + 林逸瀚定稿 - 阅读完整剧本(起+承+转+合),确认全课完成 ### 关键决策记录 1. **「承」** DiDi不在大人面前亮相 → Sam离场后DiDi才出来,设定更自然 2. **「承」** Sam回忆从单纯辨认改为情感触发(每说一个水果名唤醒一段爷爷记忆) 3. **「承」** #3和#4调换顺序 → 先揭秘DiDi再帮Sam回忆,逻辑更通顺 4. **「转」** 桌上一开始没有green grape,需要从树上摘 → User自然说出Enjoy yourself 5. **「转」** 结尾加入蛋糕+果汁闭环(Good food needs good drink) 6. **「合」** 原「转」#5归入「合」#1,简洁收束 ### 中互动统计 - 起:4个 | 承:5个 | 转:7个 | 合:1个 | **总计:17个** ### 知识点覆盖 - Lime / Pear / Grape / Drink:全部多次输入+输出 ✅ - Good food needs good drink:多次输入+输出 ✅ - Enjoy yourself:多次输入+输出 ✅ ### 定稿文档 -",
|
"snippet": "# 2026-05-13 工作日志 ## U22 L1 剧本工程 — 全课完成 ✅ **协作人:** 林逸瀚(编剧) ### 今日完成 - 「承」节奏表V1→V2.2(四轮迭代)+ 剧本V1→V2 + Excel发送 + 林逸瀚定稿 - 「转」节奏表V1→V1.1 + 剧本V1→V2 + Excel发送 + 林逸瀚定稿 - 「合」节奏表V1 + 剧本V1→V2 + Excel发送 + 林逸瀚定稿 - 阅读完整剧本(起+承+转+合),确认全课完成 ### 关键决策记录 1. **「承」** DiDi不在大人面前亮相 → Sam离场后DiDi才出来,设定更自然 2. **「承」** Sam回忆从单纯辨认改为情感触发(每说一个水果名唤醒一段爷爷记忆) 3. **「承」** #3和#4调换顺序 → 先揭秘DiDi再帮Sam回忆,逻辑更通顺 4. **「转」** 桌上一开始没有green grape,需要从树上摘 → User自然说出Enjoy yourself 5. **「转」** 结尾加入蛋糕+果汁闭环(Good food needs good drink) 6. **「合」** 原「转」#5归入「合」#1,简洁收束 ### 中互动统计 - 起:4个 | 承:5个 | 转:7个 | 合:1个 | **总计:17个** ### 知识点覆盖 - Lime / Pear / Grape / Drink:全部多次输入+输出 ✅ - Good food needs good drink:多次输入+输出 ✅ - Enjoy yourself:多次输入+输出 ✅ ### 定稿文档 -",
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"snippet": "# 2026-05-18 工作日志 ## U22 L5「承」剧本 — 完成 ✅ **协作人:** 林逸瀚(编剧) ### 今日完成 - 进度对齐:U22 L1-L4 全课定稿,L5 仅「起」定稿 - 读取L5飞书文档,确认「起」结尾内容(Logi + User进Jay帐篷) - 对齐「承」衔接点:知识点重点(ask/tell/because/want提前铺)、中互动5个 - 节奏表V1 → 林逸瀚直接确认通过(未迭代) - 剧本V1 → 林逸瀚确认定稿 - 确认新流程:以后剧本用飞书电子表格直接审阅,不走文本消息排版 ### 「承」关键设计 - 场景:Jay帐篷 ↔ 庆典广场交替(User来回跑腿传话) - 酷刑1:数学题(Jay死忍)→ \"I don't want this...\" - 酷刑2:儿歌loop(重金属→儿歌→Jay崩溃招供) - Jay供词:\"Because Lin asked me to help!\" - 结尾:Tom说\"Ask Lin next\",User应答\"Got it!\" → 衔接到「转」 ### 中互动统计 - 5个中互动:①向Jay传话(ask...to...) ②向Logi传话(Tell sb sth) ③向Tom汇报(want+tell) ④向Logi传话(ask...to...) ⑤向Tom汇报(tell+because+ask) ### 知识点覆盖(承) | 知识点 | 输入 | 输出 | |--------|------|------| | ask | 4 | 3 | | tell | 5 | 2 | | because |",
|
"snippet": "# 2026-05-18 工作日志 ## U22 L5「承」剧本 — 完成 ✅ **协作人:** 林逸瀚(编剧) ### 今日完成 - 进度对齐:U22 L1-L4 全课定稿,L5 仅「起」定稿 - 读取L5飞书文档,确认「起」结尾内容(Logi + User进Jay帐篷) - 对齐「承」衔接点:知识点重点(ask/tell/because/want提前铺)、中互动5个 - 节奏表V1 → 林逸瀚直接确认通过(未迭代) - 剧本V1 → 林逸瀚确认定稿 - 确认新流程:以后剧本用飞书电子表格直接审阅,不走文本消息排版 ### 「承」关键设计 - 场景:Jay帐篷 ↔ 庆典广场交替(User来回跑腿传话) - 酷刑1:数学题(Jay死忍)→ \"I don't want this...\" - 酷刑2:儿歌loop(重金属→儿歌→Jay崩溃招供) - Jay供词:\"Because Lin asked me to help!\" - 结尾:Tom说\"Ask Lin next\",User应答\"Got it!\" → 衔接到「转」 ### 中互动统计 - 5个中互动:①向Jay传话(ask...to...) ②向Logi传话(Tell sb sth) ③向Tom汇报(want+tell) ④向Logi传话(ask...to...) ⑤向Tom汇报(tell+because+ask) ### 知识点覆盖(承) | 知识点 | 输入 | 输出 | |--------|------|------| | ask | 4 | 3 | | tell | 5 | 2 | | because |",
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"snippet": "# 2026-05-17 工作日志 ## U21 L5 剧本工程 — 全课完成 ✅ **协作人:** 王珞(编剧) ### 今日完成 - 大纲讨论:角色设定确认(Logi城府深、Rebecca果敢热血、Robot 11是速猴帮手、鳄鱼只有一只) - 剧情逻辑确认:Beat 1-7拆分、User叙事视角、速猴鬼鬼祟祟翻资料、速猴想跳窗→质问→狡辩泡澡、BoBo以小球形式藏在User身上 - 知识点确认:go to sleep, crocodile, bathroom, bath(名词/浴缸)+ It's time to..., right now - 节奏表V1 → 王珞确认 - 起承转合四段剧本V1分段确认 → 全部Pass - 飞书电子表格写入(同一个Sheet) ### 关键决策 1. 核心互动选「听力选择」— User与Sally电话,3道图片单选题 2. Beat 1简短带过留宿争议,不展开争论 3. BoBo全程以小球形态藏在User身上,合段才飞出来(不做铺垫) 4. 速猴推开User想从窗户逃 → BoBo护主飞出(儿童剧本安全尺度) 5. 鳄鱼只有一只,非多只 6. 互动数12中互动+1核心互动=13个(略低于14下限,王珞确认不需要补) ### 中互动统计 - 起:2 | 承:3 | 转:4 | 合:3(+1核心互动)| **总计:13个** ### 知识点覆盖(全课) | 知识点 | 输入 | 输出 | 状态 | |--------|------|------|------| | go to sleep | 3 | 3 | ✅ | | It's",
|
"snippet": "# 2026-05-17 工作日志 ## U21 L5 剧本工程 — 全课完成 ✅ **协作人:** 王珞(编剧) ### 今日完成 - 大纲讨论:角色设定确认(Logi城府深、Rebecca果敢热血、Robot 11是速猴帮手、鳄鱼只有一只) - 剧情逻辑确认:Beat 1-7拆分、User叙事视角、速猴鬼鬼祟祟翻资料、速猴想跳窗→质问→狡辩泡澡、BoBo以小球形式藏在User身上 - 知识点确认:go to sleep, crocodile, bathroom, bath(名词/浴缸)+ It's time to..., right now - 节奏表V1 → 王珞确认 - 起承转合四段剧本V1分段确认 → 全部Pass - 飞书电子表格写入(同一个Sheet) ### 关键决策 1. 核心互动选「听力选择」— User与Sally电话,3道图片单选题 2. Beat 1简短带过留宿争议,不展开争论 3. BoBo全程以小球形态藏在User身上,合段才飞出来(不做铺垫) 4. 速猴推开User想从窗户逃 → BoBo护主飞出(儿童剧本安全尺度) 5. 鳄鱼只有一只,非多只 6. 互动数12中互动+1核心互动=13个(略低于14下限,王珞确认不需要补) ### 中互动统计 - 起:2 | 承:3 | 转:4 | 合:3(+1核心互动)| **总计:13个** ### 知识点覆盖(全课) | 知识点 | 输入 | 输出 | 状态 | |--------|------|------|------| | go to sleep | 3 | 3 | ✅ | | It's",
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"snippet": "# 2026-05-15 工作日志 ## U21 L4 剧本工程 — V1初稿完成 **协作人:** 王珞(编剧) ### 今日完成 - 大纲讨论:角色确认(Rebecca新建)、起承转合拆分(转中被困+结盟上移到承) - 节奏表V1产出 → 王珞确认 - 起/承/转/合 剧本V1全部完成 - Excel写入飞书表格(4 Sheet) ### 角色库更新 - 新建 `Rebecca.md`:新晋Pioneer,勤奋努力 - Clare Hope 补充:Pioneer身份、U19离开地球执行任务、Vala学院入学日期9月1日 - Fred Hope 补充:同上 ### 关键决策 - Sally只在门厅,速猴出场后不在场(所以被困无人直接解围) - 速猴平面图是偷来的 - User看到速猴背影 → 追上去(非Jay主动打招呼) - 结盟过程:User怪速猴 → 互怼 → Jay打破僵局 → Lin撞墙 → 不得不合作 → 碰拳(非握手) - Jay说傻话、Lin更慎重总让Jay闭嘴 - User已知父母是开拓者(U19),情感是既骄傲又思念 - 密码日期:9月1日 - 转中Lin焦急催促 vs User沉浸研究的反差 - BoBo不出场 ### 中互动统计 - 起:4 | 承:5 | 转:7 | 合:1(核心互动-写作)| **总计:17个** ### 知识点输出 - flat:3 / hall:3 / room:3 / know:4 / Do you know...:2 / What is in...:4 ✅ ### 定稿文档 - https://makee-in",
|
"snippet": "# 2026-05-15 工作日志 ## U21 L4 剧本工程 — V1初稿完成 **协作人:** 王珞(编剧) ### 今日完成 - 大纲讨论:角色确认(Rebecca新建)、起承转合拆分(转中被困+结盟上移到承) - 节奏表V1产出 → 王珞确认 - 起/承/转/合 剧本V1全部完成 - Excel写入飞书表格(4 Sheet) ### 角色库更新 - 新建 `Rebecca.md`:新晋Pioneer,勤奋努力 - Clare Hope 补充:Pioneer身份、U19离开地球执行任务、Vala学院入学日期9月1日 - Fred Hope 补充:同上 ### 关键决策 - Sally只在门厅,速猴出场后不在场(所以被困无人直接解围) - 速猴平面图是偷来的 - User看到速猴背影 → 追上去(非Jay主动打招呼) - 结盟过程:User怪速猴 → 互怼 → Jay打破僵局 → Lin撞墙 → 不得不合作 → 碰拳(非握手) - Jay说傻话、Lin更慎重总让Jay闭嘴 - User已知父母是开拓者(U19),情感是既骄傲又思念 - 密码日期:9月1日 - 转中Lin焦急催促 vs User沉浸研究的反差 - BoBo不出场 ### 中互动统计 - 起:4 | 承:5 | 转:7 | 合:1(核心互动-写作)| **总计:17个** ### 知识点输出 - flat:3 / hall:3 / room:3 / know:4 / Do you know...:2 / What is in...:4 ✅ ### 定稿文档 - https://makee-in",
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90
memory/2026-05-28-1149.md
Normal file
90
memory/2026-05-28-1149.md
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
# Session: 2026-05-28 11:49:48 GMT+8
|
||||||
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||||||
|
- **Session Key**: agent:xiaobian:feishu:direct:ou_871f718731cca0c18d3a1b9af45a8f5c
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|
- **Session ID**: 4acdd6e5-39bd-4911-9560-1c47b67e76c5
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- **Source**: feishu
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|
## Conversation Summary
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user: 请查看剧本:https://makee-interactive.feishu.cn/sheets/BQansBM0eh42xgtaO3OckqDCnTe?sheet=z23MyW
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我需要修改其中第187-190行,去掉这个多余的特效表现:【特效】球体上的光点开始重新排列,它们聚拢、散开,最终拼出一个巨大的笑脸。
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用Gaia和我的对话以及微笑来代替。最终,需要User完成一次知识点smile的输出。请修改,并注意和前后文的衔接
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assistant: 让我先读取完整的上下文和附近的创作规范,确保修改与前后文衔接自然。
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assistant: 现在我清楚了完整的上下文。前文(170-186行)是Roballs告别、孩子们伤感、提到smile;后文(191行)是Gaia的收尾台词。修改方案如下:
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- **187行**:去掉特效描述 → 改为 TL | Gaia 出场引导
|
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- **188-189行**:Gaia 与 User 对话铺垫
|
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- **190行**:中互动 | User 输出知识点 "smile"
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assistant: 更新成功。让我验证一下修改后的内容是否正确。
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assistant: 修改完成。以下是 187-190 行的变化对比:
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|
### 修改前 → 修改后
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|
| 行 | 旧 | 新 |
|
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|
|---|---|---|
|
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|
| **187** | TL \| 【特效】球体上的光点重新排列…| TL \| **Gaia**: "Children, look up. The Roballs want to show you something." |
|
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|
| **188** | Vicky: "Look! A **smile**!" | **Gaia**: "What do you see on their faces right now?" |
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| **189** | Ben: "The Roballs... make a **smile** for us." | **Gaia**: "Tell me. What is the word?" |
|
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|
| **190** | 中互动 \| User: "This is the best **smile**…" | 中互动 \| User: "**smile**"(单独知识点输出,红色加粗) |
|
||||||
|
|
||||||
|
### 衔接逻辑
|
||||||
|
|
||||||
|
```
|
||||||
|
186 Sue: "But also a good day." ← 情绪转折铺垫
|
||||||
|
187 Gaia: "孩子们,抬头看。Roballs 有东西要给你们看。" ← Gaia 出场引导
|
||||||
|
188 Gaia: "你们在它们脸上看到了什么?"
|
||||||
|
189 Gaia: "告诉我,那个词是什么?"
|
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|
190 User: "smile" ← 知识点输出(中互动)
|
||||||
|
191 Gaia: "This is a good day..." ← 呼应 Sue 的台词,自然收尾
|
||||||
|
```
|
||||||
|
|
||||||
|
去掉了视觉特效描述,改用 Gaia 的三句对话逐步引导 User 说出知识点 **smile**,情绪从难过自然过渡到释然与希望。
|
||||||
|
user: 请修改为:
|
||||||
|
Gaia:嘿,Roballs让我送给你们一个礼物。
|
||||||
|
【插入图】一张所有Roballs的合影,每一个都在微笑
|
||||||
|
Ben:看呐!它们每一个都在微笑(*注意,smile必须是名词)
|
||||||
|
Gaia:
|
||||||
|
user: 请修改为:
|
||||||
|
Gaia:嘿,Roballs让我送给你们一个礼物。
|
||||||
|
【插入图】一张所有Roballs的合影,每一个都在微笑
|
||||||
|
Ben:看呐!它们每一个都在微笑(*注意,smile必须是名词)
|
||||||
|
User This is the best smile I have ever seen.(修订,以符合语境语法)
|
||||||
|
Gaia:它们希望让你们以后的每一天都能smile(*注意,smile必须是名词)
|
||||||
|
【再和最后一句:Gaia This is a good day. A new day for our town. 做衔接,可以直接改掉这一句】
|
||||||
|
assistant: 明白,按你的新设计修改 187-191 行。我先确认当前状态,然后一次性更新。
|
||||||
|
assistant: 验证最终结果:
|
||||||
|
assistant: 修改完成,验证通过。最终 186-192 行衔接如下:
|
||||||
|
|
||||||
|
```
|
||||||
|
186 Sue: "But also a good day." ← 情绪转折
|
||||||
|
187 TL | Gaia: "Hey! The Roballs asked me to give you a gift."
|
||||||
|
188 【插入图】一张所有Roballs的合影,每一个都在微笑
|
||||||
|
189 Ben: "Look! Every one of them has a smile." ← smile 名词,加粗
|
||||||
|
190 中互动 | User: "This is the best smile I have ever seen." ← 知识点,红色加粗
|
||||||
|
191 TL | Gaia: "They want every day of yours to start ← 合并原终句,smile名词
|
||||||
|
with a smile. This is a good day —
|
||||||
|
a new day for our town."
|
||||||
|
192 AI动画 ← 不变
|
||||||
|
```
|
||||||
|
|
||||||
|
所有三处 **smile** 均为名词:Ben 的 `has a smile`、User 的 `the best smile`、Gaia 的 `start with a smile`。Gaia 最后一句已与原终句融合为一句,自然衔接 AI动画。
|
||||||
|
user: 最后两句改为:
|
||||||
|
They want every day of yours to start with a smile.
|
||||||
|
Today is a new day for our town.
|
||||||
|
合适吗?
|
||||||
|
assistant: 先说评价——很合适。然后看下插入行的可行性。
|
||||||
|
assistant: 很合适。"Today is a new day" 比原文更简洁有力,且 "new day" 与 Sue 的 "good day" 形成递进——从「好日子」升华为「新的一天」。拆成两句后节奏更从容,Gaia 的收束感更强。
|
||||||
|
|
||||||
|
现在实施。合并表不支持插入行,但 193 行是空的,我把 AI动画 下移一行即可:
|
||||||
|
assistant: 验证最终结果:
|
||||||
|
assistant: 完成。最终结构:
|
||||||
|
|
||||||
|
```
|
||||||
|
189 Ben: "Look! Every one of them has a smile." ← smile 名词,加粗
|
||||||
|
190 中互动 | User: "This is the best smile I have ever seen." ← 知识点,红色加粗
|
||||||
|
191 TL | Gaia: "They want every day of yours to start with a smile." ← 拆出第一句
|
||||||
|
192 Gaia: "Today is a new day for our town." ← 独立成行
|
||||||
|
193 AI动画 ← 下移一行,不变
|
||||||
|
```
|
||||||
|
|
||||||
|
拆成两句后节奏更好:"start with a smile" 收在希望上,空一拍,"Today is a new day" 落地到此刻,比原来一句带过更有分量。
|
||||||
@ -2194,3 +2194,16 @@ To https://git.valavala.com/ai_member_only/ai_member_xiaobian.git
|
|||||||
From https://git.valavala.com/ai_member_only/ai_member_xiaobian
|
From https://git.valavala.com/ai_member_only/ai_member_xiaobian
|
||||||
* branch master -> FETCH_HEAD
|
* branch master -> FETCH_HEAD
|
||||||
Already up to date.
|
Already up to date.
|
||||||
|
[master fe882a9] auto backup 2026-05-28 08:10:01
|
||||||
|
5 files changed, 188 insertions(+), 1 deletion(-)
|
||||||
|
create mode 100644 memory/2026-05-27-1822.md
|
||||||
|
create mode 100644 memory/2026-05-27-1835.md
|
||||||
|
create mode 100644 memory/2026-05-27-1851.md
|
||||||
|
remote: . Processing 1 references
|
||||||
|
remote: Processed 1 references in total
|
||||||
|
To https://git.valavala.com/ai_member_only/ai_member_xiaobian.git
|
||||||
|
9d26b50..fe882a9 master -> master
|
||||||
|
✅ 备份完成:Thu May 28 08:10:02 AM CST 2026
|
||||||
|
From https://git.valavala.com/ai_member_only/ai_member_xiaobian
|
||||||
|
* branch master -> FETCH_HEAD
|
||||||
|
Already up to date.
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user